Talk:TFTDextender: Difference between revisions
→Questions or Comments: Bug report (crash) |
|||
| Line 9: | Line 9: | ||
This was on the first start of TACTICAL. It was an XComUtil modified game of TFTD. I guess that's not necessarily supported? I have a save game so I will try to roll back XComUtil and retry. [[User:Spike|Spike]] 21:39, 6 September 2012 (EDT) | This was on the first start of TACTICAL. It was an XComUtil modified game of TFTD. I guess that's not necessarily supported? I have a save game so I will try to roll back XComUtil and retry. [[User:Spike|Spike]] 21:39, 6 September 2012 (EDT) | ||
:The bug was associated only with one specific saved game. Removing XComUtil and using the base TFTDextender.INI file had no impact, the problem still occurred with this game save file, but the problem did not occur with any new games. I can upload the game save directory if that would help. I guess some combination of XComUtil modifications to game save files, plus maybe some combination of .INI options. [[User:Spike|Spike]] 22:34, 6 September 2012 (EDT) | |||
== Useful alien species research == | == Useful alien species research == | ||
Revision as of 02:34, 7 September 2012
Questions or Comments
A place to provide feedback or ask questions
Bug Reports
1.05p1
- "XCOM crashed at 0x7C82A5CD with error 0xC0000005 trying to access 0xFFE00B30."
This was on the first start of TACTICAL. It was an XComUtil modified game of TFTD. I guess that's not necessarily supported? I have a save game so I will try to roll back XComUtil and retry. Spike 21:39, 6 September 2012 (EDT)
- The bug was associated only with one specific saved game. Removing XComUtil and using the base TFTDextender.INI file had no impact, the problem still occurred with this game save file, but the problem did not occur with any new games. I can upload the game save directory if that would help. I guess some combination of XComUtil modifications to game save files, plus maybe some combination of .INI options. Spike 22:34, 6 September 2012 (EDT)
Useful alien species research
Tycho, I really like this idea you proposed in the StrategyCore forum:
- I'm thinking about giving a hp bonus to all aliens until Xcom performs an autopsy on the species to learn the location of their vital organs (like in the movie "Battle of LA"). This would give more importance to performing autopsies rather than just as a stepping stone to new tech.
Definite +1. It would be equally valid to add to UFO Extender. I suppose it could also be implemented using Vulnerabilities (no Vulnerabilities are in effect until the Autopsy is completed), or Resistances (across-the-board increased Resistances until Autopsy is completed). If that's easier.
Would it also be worth adding some kind of bonus for Live Alien research? Maybe the negation of some kind of Morale penalty and/or Psi penalty? Fear of the unknown, know your enemy, that kind of thing?
By the way sorry for posting questions on your User page and on the File:TFTDExtender.zip page. I should have looked here first.
Spike 20:41, 6 September 2012 (EDT)