User talk:Morgan525: Difference between revisions
Appearance
| Line 20: | Line 20: | ||
==Feedback== | ==Feedback== | ||
Any questions or feedback one may have.... | Any questions or feedback one may have.... | ||
=== Decompiled accuracy algorithm? === | |||
Hi Morgan/Tycho | |||
Is the algorithm you describe above, what you have decompiled from the standard game? Or is it a variant for UFOExtender? Great news if you have decompiled what the game actually uses - I will need to check some of my firepower calculations to make sure they are still in line with the algorithm. | |||
cheers, | |||
[[User:Spike|Spike]] 09:37, 30 June 2012 (EDT) | |||
Revision as of 13:37, 30 June 2012
Functions used in UFOextender's new interception routines
For those that might want to know how accuracy is calculated with the new options for interception turned on:
X-Craft Accuracy
[(1+((3-(.5*(difficulty level-1)))/UFOsize)/2 ] * Weapon Accuracy ....... [beginner=1..superhuman=5]
Diff Ship Size
VS S M L VL
begin 0.8 0.875 1 1.25 2
exp 0.75 0.8125 0.91667 1.125 1.75
vet 0.7 0.75 0.83333 1 1.5
Genius 0.65 0.6875 0.75 0.875 1.25
Super 0.6 0.625 0.66667 0.75 1
UFO Accuracy
60 + ((difficulty level-1)*3) - [Cautious Mode bonus (10)]
Feedback
Any questions or feedback one may have....
Decompiled accuracy algorithm?
Hi Morgan/Tycho
Is the algorithm you describe above, what you have decompiled from the standard game? Or is it a variant for UFOExtender? Great news if you have decompiled what the game actually uses - I will need to check some of my firepower calculations to make sure they are still in line with the algorithm.
cheers, Spike 09:37, 30 June 2012 (EDT)