Stingray: Difference between revisions
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damage v. large ufos |
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Like the [[Cannon]], the Stingray is considered to be a last resort by most Commanders. Whilst it offers an increased range and punch than the cannon, it takes a great deal longer to reload for the next shot and shots are limited. | Like the [[Cannon]], the Stingray is considered to be a last resort by most Commanders. Whilst it offers an increased range and punch than the cannon, it takes a great deal longer to reload for the next shot and shots are limited. | ||
It is only suitable for the interception of very small and small UFOs | It is only suitable for the interception of very small and small UFOs; larger craft are too durable to be taken down easily. | ||
== Vital Statistics == | == Vital Statistics == | ||
Revision as of 17:52, 17 July 2006
General Information

Like the Cannon, the Stingray is considered to be a last resort by most Commanders. Whilst it offers an increased range and punch than the cannon, it takes a great deal longer to reload for the next shot and shots are limited.
It is only suitable for the interception of very small and small UFOs; larger craft are too durable to be taken down easily.
Vital Statistics
| Damage: | 70 |
| Range: | 30 km |
| Accuracy: | 70% |
| Reload Time: | 15 seconds |
| Shots: | 6 |
| Ammunition Used: | Stingray Missile |