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Stingray: Difference between revisions

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damage v. large ufos
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Like the [[Cannon]], the Stingray is considered to be a last resort by most Commanders. Whilst it offers an increased range and punch than the cannon, it takes a great deal longer to reload for the next shot and shots are limited.
Like the [[Cannon]], the Stingray is considered to be a last resort by most Commanders. Whilst it offers an increased range and punch than the cannon, it takes a great deal longer to reload for the next shot and shots are limited.


It is only suitable for the interception of very small and small UFOs, thus it cannot damage ''Large'' class UFOs.
It is only suitable for the interception of very small and small UFOs; larger craft are too durable to be taken down easily.


== Vital Statistics ==
== Vital Statistics ==

Revision as of 17:52, 17 July 2006

General Information

Stingray Missile
Stingray Missile

Like the Cannon, the Stingray is considered to be a last resort by most Commanders. Whilst it offers an increased range and punch than the cannon, it takes a great deal longer to reload for the next shot and shots are limited.

It is only suitable for the interception of very small and small UFOs; larger craft are too durable to be taken down easily.

Vital Statistics

Damage:70
Range:30 km
Accuracy:70%
Reload Time:15 seconds
Shots:6
Ammunition Used:Stingray Missile