When starting a new Superhuman campaign, Warehouse Two is one of the most common of the possible starting points.
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Warehouses Eight and Ten are the best options.
===Notes===
Warehouses Ten and Eleven are adjacent to one another.
Warehouses Eight and Ten are the best options. Warehouses Ten and Eleven are adjacent to one another.
==See Also==
==See Also==
Revision as of 07:14, 1 December 2010
The number of bases and their characteristics varies according to the difficulty level. You can read information about all the possible base sites below.
On the city maps, Yellow buildings are Warehouses while Red denotes Slums. Area costs are rounded up to the nearest integer where there are fractions.
Novice Level
Layout
Name
Cost
Area
Map Location
Cost/Area
Warehouse Three
$30,000
36
East
$834
Warehouse Four
$48,000
29
North
$1,656
Warehouse Seven
$40,000
24
Northeast
$1,667
Warehouse Nine
$50,000
32
Northeast
$1,563
Dickens Estate
$112,000
32
North
$3,500
Heavenly Towers
$96,000
24
East
$4,000
Notes
Warehouse Four is the best building available because of cost, space, base defense and hit resistance, with Warehouse Seven as a second choice.
Easy Level
Layout
Name
Cost
Area
Map Location
Cost/Area
Warehouse One
$70,000
22
Northeast
$3,182
Warehouse Two
$30,000
32
Northeast
$938
Warehouse Six
$30,000
24
East
$1,250
Warehouse Nine
$30,000
24
North
$1,250
Bakunin Block
$80,000
24
Center
$3,333
Heavenly Towers
$84,000
28
Center
$3,000
Notes
Warehouses Two and Six are the best buys for their cost, space, base defense and hit resistance. Slum space is expensive for its price.
Medium Level
Layout
Name
Cost
Area
Map Location
Cost/Area
Warehouse One
$70,000
32
Southwest
$2,188
Warehouse Three
$40,000
20
South
$2,000
Warehouse Six
$96,000
29
Southeast
$3,310
Warehouse Seven
$70,000
32
East
$2,188
Campesino Apartments
$50,000
24
Center
$2,083
Hades Block
$48,000
36
Northeast
$1,333
Oliver Twist Block
$70,000
24
South
$2,917
Notes
Warehouse Six is the best available real estate for defense, space and hit resistance, if you can spare the money for its price tag.
The Campesino Apartments might be interesting if you don't mind the possibility of a unlucky stray shot hitting the wrong spot of the building and killing all personnel.
Warehouse Three is the cheapest and has good space for several large facilities, but has the least space for expansion, limiting the scope of functions that this base can contain at any given time.
Hard Level
Layout
Name
Cost
Area
Map Location
Cost/Area
Warehouse One
$72,000
22
Northeast
$3,273
Warehouse Five
$84,000
28
Southeast
$3,000
Warehouse Six
$48,000
32
Southeast
$1,500
Warehouse Eight
$72,000
27
South
$2,667
Campesino Apartments
50,000
32
Northwest
$1,563
Chronos Block
$72,000
22
Northwest
$3,273
Hades Block
$112,000
32
Center
$3,500
Notes
Warehouse Eight is a very interesting option because of its defense chokepoints. Warehouse Six has the biggest area and the smallest price but will require more Security Stations to protect it from raids.
Superhuman Level
Layout
Name
Cost
Area
Map Location
Cost/Area
Warehouse One
$56,000
32
Northwest
$1,750
Warehouse Two
$98,000
22
West
$4,455
Warehouse Eight
$20,000
29
Southwast
$690
Warehouse Ten
$20,000
24
East
$833
Warehouse Eleven
$32,000
22
East
$1,455
Lovecraft Block
$32,000
32
South
$1,000
Thomas Moore Tower
$80,000
32
Center
$2,500
Grimoire Block
$80,000
28
Southeast
$2,857
Notes
When starting a new Superhuman campaign, Warehouse Two is one of the most common of the possible starting points.
Warehouses Eight and Ten are the best options.
Warehouses Ten and Eleven are adjacent to one another.