Avalanche: Difference between revisions
→Vital Statistics: Updated reload time |
mNo edit summary |
||
| Line 23: | Line 23: | ||
[[Category:Craft Armaments (EU)]] | [[Category:Craft Armaments (EU)]] | ||
[[Category:Enemy Unknown/UFO Defense]] | |||
Revision as of 03:42, 23 July 2013

The Avalanche missile is the most powerful craft weapon available to X-COM until the Plasma Beam can be researched.
With a far superior range and power than the Cannon and Stingray missile, it is capable of bringing down most UFOs, although with medium and large UFOs it may be beneficial to intercept with multiple craft to minimise damage and missed shots. The Avalanche is overall a great starting weapon, although it will often destroy smaller Scout-class crafts, which should be shot down with smaller weapons or attacked while landed.
This weapon is used in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the D.U.P. Head.
Vital Statistics
| Damage: | 100 |
| Range: | 60 km |
| Accuracy: | 80% |
| Reload Time: (Agg/Std/Cau) | 24/36/48 game seconds (gs) nominal/minimum 36/54/72gs average 48/72/96gs maximum |
| Shots: | 3 |
| Ammunition Used: | Avalanche Missile |
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry. Similarly the UFOPaedia reload times are incorrect; the values stated here are based on empirical tests.