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There are a number of base facilities that you can place in your installations. Some of these are available from the beginning of the game, others are gained through research. With the exception of the [[Access Lift (Apocalypse)|Access Lift]], and the facilites you start the game with, all require an amount of time to be built and will charge you a monthly maintenance fee on top of the initial construction costs.<br>
'''A base is nothing without purpose.'''
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All base facilities are linked, either directly or via other base facilities, to the [[Access Lift (Apocalypse)|Access Lift]] - in Apocalypse, because all bases are constructed in pre-exsting corridor layouts. You cannot dismantle a base facility that is in use. Up to now, there are no known methods or confirmed methods of destroying base modules through combat.<br>
==Facilities==
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X-Com is given a choice of simple facilities to customise any [[Bases_(Apocalypse)|base]]. Any base may be designed to have a specific purpose or be built in a one-size-fits-all style.<br>
[[Security Station (Apocalypse)|Security Station]]s are available from the start. When building up a new base, make a line of these defenses to separate the [[Vehicle Repair Bay (Apocalypse)|Vehicle Repair Bay]] and lift from the rest of the base. Keep those invaders slamming into those defenses!<br>
All Government buildings available for purchase by X-Com come with a single Access Lift and a collection of blank corridors which cannot be changed but allow facilities to be built anywhere.<br>
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Every facility, basic or advanced, will take a differing number days to build and will need to be maintained.<br>
'''Initial Base Facilities:'''
Any base sections damaged by hostiles with explosives, when on a [[Base_Defense_(Apocalypse)|Base Defense]] mission will be automatically repaired, with cost, at succesful completion.<br>
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===Basic Facilities===
 
[[Image:Apoc_accesslift.png|left]]* [[Access Lift (Apocalypse)|Access Lift]]
[[Image:Apoc_accesslift.png|left]]* [[Access Lift (Apocalypse)|Access Lift]]
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[[Image:Apoc_vehiclebay.png|left]]* [[Vehicle Repair Bay (Apocalypse)|Vehicle Repair Bay]]
[[Image:Apoc_vehiclebay.png|left]]* [[Vehicle Repair Bay (Apocalypse)|Vehicle Repair Bay]]
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'''Researchable Base Facilities:'''
 
===Advanced Facilities===
 
[[Image:Apoc_advancedstation.png|left]]* [[Advanced Security Station (Apocalypse)|Advanced Security Station]]
[[Image:Apoc_advancedstation.png|left]]* [[Advanced Security Station (Apocalypse)|Advanced Security Station]]
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==See Also==
* [[Bases (Apocalypse)|Bases]]
* [[Apocalypse]]


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]
[[Category: Bases (Apocalypse)]]

Revision as of 16:30, 28 June 2022

A base is nothing without purpose.

Facilities

X-Com is given a choice of simple facilities to customise any base. Any base may be designed to have a specific purpose or be built in a one-size-fits-all style.
All Government buildings available for purchase by X-Com come with a single Access Lift and a collection of blank corridors which cannot be changed but allow facilities to be built anywhere.
Every facility, basic or advanced, will take a differing number days to build and will need to be maintained.
Any base sections damaged by hostiles with explosives, when on a Base Defense mission will be automatically repaired, with cost, at succesful completion.

Basic Facilities

* Access Lift


* Living Quarters


* Biochemistry Lab


* Quantum Physics Lab


* Stores


* Alien Containment


* Security Station


* Psi-Gym


* Training Area


* Medical Bay


* Workshop


* Vehicle Repair Bay



Advanced Facilities

* Advanced Security Station


* Advanced Biochemistry Lab



* Advanced Quantum Physics Lab



* Advanced Workshop