Living Quarters (Apocalypse): Difference between revisions
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Each living quarters can hold up to ten [[Agents (Apocalypse)|agents]] or scientists/engineers and the facility will display the occupancy level of all combined living quarters in a base when recruiting personel. | Each living quarters can hold up to ten [[Agents (Apocalypse)|agents]] or scientists/engineers and the facility will display the occupancy level of all combined living quarters in a base when recruiting personel. | ||
== Statistics == | |||
<table {{StdCenterTable}}> | |||
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr> | |||
<tr><td align="left">Size (in base)</td><td>1x1</td></tr> | |||
<tr><td align="left">Days to build</td><td>3</td></tr> | |||
<tr><td align="left">Construction Cost</td><td>$5000</td></tr> | |||
<tr><td align="left">Weekly Cost</td><td>$300</td></tr> | |||
<tr><td align="left">Capacity</td><td>10</td></tr> | |||
<tr><td align="left">Score points</td><td>?</td></tr> | |||
</table> | |||
== Return to == | == Return to == | ||
Revision as of 12:16, 22 September 2014

Sleeping quarters and relaxation for off-duty personel are essential for the security and efficiency of X-COM operatives.
Each living quarters can hold up to ten agents or scientists/engineers and the facility will display the occupancy level of all combined living quarters in a base when recruiting personel.
Statistics
| Statistics | Value |
|---|---|
| Size (in base) | 1x1 |
| Days to build | 3 |
| Construction Cost | $5000 |
| Weekly Cost | $300 |
| Capacity | 10 |
| Score points | ? |