Talk:Fusion Ball Launcher: Difference between revisions
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New page: I built a secondary base just for manufacturing, and tried to make some fusion ball launchers in there. The prodcution halted because of "not enough special materials" in that base. Anyone... |
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I built a secondary base just for manufacturing, and tried to make some fusion ball launchers in there. The prodcution halted because of "not enough special materials" in that base. Anyone have any idea what it might be? [[User:Late|Late]] 11:18, 12 July 2009 (EDT) | I built a secondary base just for manufacturing, and tried to make some fusion ball launchers in there. The prodcution halted because of "not enough special materials" in that base. Anyone have any idea what it might be? [[User:Late|Late]] 11:18, 12 July 2009 (EDT) | ||
:You need alien alloys to produce Fusion Ball Launchers. See [[Manufacturing_Profitability#Laser_Cannons_vs._Fusion_Ball_Launchers]] and [[PRODUCT.DAT]]. So technically, even though the manufacturing screen doesn't say you need AA for production (and in fact you don't for the first FBL as outlined in the links above) you'll still need Alien Alloys in your stores if you manufacture more than one launcher at a time. --[[User:Zombie|Zombie]] 12:28, 12 July 2009 (EDT) | |||
Revision as of 16:28, 12 July 2009
I built a secondary base just for manufacturing, and tried to make some fusion ball launchers in there. The prodcution halted because of "not enough special materials" in that base. Anyone have any idea what it might be? Late 11:18, 12 July 2009 (EDT)
- You need alien alloys to produce Fusion Ball Launchers. See Manufacturing_Profitability#Laser_Cannons_vs._Fusion_Ball_Launchers and PRODUCT.DAT. So technically, even though the manufacturing screen doesn't say you need AA for production (and in fact you don't for the first FBL as outlined in the links above) you'll still need Alien Alloys in your stores if you manufacture more than one launcher at a time. --Zombie 12:28, 12 July 2009 (EDT)