Equipment (TFTD): Difference between revisions
Appearance
Added see also and navbar. Also removed a useless section. |
m →General Equipment Reference: Relinking. |
||
| Line 37: | Line 37: | ||
* [[Item Weight(TFTD)]] | * [[Item Weight(TFTD)]] | ||
* [[Buying/Selling/Transferring]] | * [[Buying/Selling/Transferring]] | ||
* [[Item Destruction Table(TFTD)]] | * [[Item Destruction Table (TFTD)]] | ||
* [[TFTD Weapons Summaries]] | * [[TFTD Weapons Summaries]] | ||
==See Also== | ==See Also== | ||
{{Equipment (TFTD) Navbar}} | {{Equipment (TFTD) Navbar}} | ||
Revision as of 00:32, 6 July 2009
Armor
Diving Suit - Armored diving gear allowing X-COM agents to perform underwater operations at any depth.
Plastic Aqua Armor - New diving gear incorporating Aqua Plastics for greater defensive abilities.
Ion Armor - Heavy plates with Zrbite-powered muscle assist and air-filtering system.
Magnetic Ion Armor - Ion Armor with Magnetic Navigation system.
Armor Quick Comparison
| Armour | Front | Left | Right | Rear | Under |
|---|---|---|---|---|---|
| Diving Suit | 12 | 8 | 8 | 5 | 2 |
| Plastic Aqua Armor* | 60 | 35 | 35 | 30 | 25 |
| Ion Armor** | 132 | 70 | 70 | 100 | 55 |
| Magnetic Ion Armor** | 142 | 80 | 80 | 110 | 65 |
* Grants 10% resistance to Armor Piercing, and 20% resistance to Gauss and Fire/Phosphor damage.
** Protects the wearer against all Fire/Phosphor damage, and grants 30% resistance to Gauss damage, 20% resistance to Armor Piercing and High Explosive damage, and 10% resistance to Sonic damage.