Damage Modifiers: Difference between revisions
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== '''Susceptible to...''' == | |||
<table width="80%" {{StdCenterTable}}> | |||
<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th> | |||
<th colspan="14">Damage Modifier Category</th></tr> | |||
<tr{{StdDescTable_Heading}}><th>T+I</th> | |||
<th>Hu+</th> | |||
<th>PA</th> | |||
<th>PS</th> | |||
<th>Tnk</th> | |||
<th>Snk</th> | |||
<th>Eth</th> | |||
<th>Mut</th> | |||
<th>Sil</th> | |||
<th>Chr</th> | |||
<th>Rea</th> | |||
<th>Sec</th> | |||
<th>Cyb</th> | |||
<th>Zom</th></tr> | |||
<tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>60</td><td>100</td><td>100</td><td>100</td><td>100</td><td>80</td><td>60</td></tr> | |||
<tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>100</td><td>80<sup>1</sup></td><td>0</td><td>40</td><td>70</td><td>70</td><td>100</td><td>0</td><td>80</td><td>170</td><td>100</td><td>100</td><td>100</td></tr> | |||
<tr><th align="left" {{StdDescTable_Heading}}>High-Explosive</th><td>100</td><td>100</td><td>100</td><td>100</td><td>75</td><td>100</td><td>100</td><td>100</td><td>130</td><td>100</td><td>100</td><td>80</td><td>60</td><td>80</td></tr> | |||
<tr><th align="left" {{StdDescTable_Heading}}>Laser</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>150</td><td>100</td><td>70</td></tr> | |||
<tr><th align="left" {{StdDescTable_Heading}}>Plasma</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>80</td><td>100</td><td>70</td></tr> | |||
<tr><th align="left" {{StdDescTable_Heading}}>Stun</th><td>100</td><td>100</td><td>90</td><td>80</td><td>100<sup>2</sup></td><td>100</td><td>80</td><td>100</td><td>100</td><td>90</td><td>100</td><td>100</td><td>100</td><td>0</td></tr> | |||
<tr><th align="left" {{StdDescTable_Heading}}>Melee</th><td>100</td><td>120</td><td>100</td><td>100</td><td>90</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td></tr> | |||
<tr><th align="left" {{StdDescTable_Heading}}>Acid Spit</th><td>100</td><td>160</td><td>110</td><td>100</td><td>40</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td></tr></table> | |||
<sup>1</sup> Personal Armor is completely immune from fire damage.<br> | |||
<sup>2</sup> Tanks cannot be stunned.<br> | |||
<br> | |||
{| {{StdDescTable}} | |||
|- {{StdDescTable_Heading}} | |||
! Column !! Modifier Index !! Unit Type(s) | |||
|- | |||
| '''T+I''' || '''00 / x00''' || Terrain and items. | |||
|- | |||
| '''Hu+''' || '''01 / x01''' || Unarmored Soldiers, Civilians, Sectoids, Celatids and Floaters. | |||
|- | |||
| '''PA''' || '''02 / x02''' || Personal Armor. | |||
|- | |||
| '''PS''' || '''03 / x03''' || Power and Flying Suits. | |||
|- | |||
| '''Tnk''' || '''04 / x04''' || Tanks and Hovertanks. | |||
|- | |||
| '''Snk''' || '''05 / x05''' || Snakemen. | |||
|- | |||
| '''Eth''' || '''06 / x06''' || Ethereals. | |||
|- | |||
| '''Mut''' || '''07 / x07''' || Mutons. | |||
|- | |||
| '''Sil''' || '''08 / x08''' || Silacoids. | |||
|- | |||
| '''Chr''' || '''09 / x09''' || Chryssalids. | |||
|- | |||
| '''Rea''' || '''10 / x0A''' || Reapers. | |||
|- | |||
| '''Sec''' || '''11 / x0B''' || Sectopods. | |||
|- | |||
| '''Cyb''' || '''12 / x0C''' || Cyberdiscs. | |||
|- | |||
| '''Zom''' || '''13 / x0D''' || Zombies. | |||
|} | |||
<br> | |||
To summarize re: the all important '''X-COM armor''': | |||
*'''AP, HE, Laser, and Plasma:''' All types of X-COM armor have full/normal (100%) susceptibility to these types of damage | |||
*'''Stun:''' Personal Armor has 90% susceptibility to stun, while Power/Flying Suits have 80% to stun. (Less than 100% is better.) | |||
*'''Incendiary:''' Personal, Power, and Flying Armor are completely resistant to Incendiary. | |||
Everything's 100% except the following: | Everything's 100% except the following: | ||
== '''Vulnerable to...''' == | |||
'''Incendiary:''' | '''Incendiary:''' | ||
| Line 23: | Line 89: | ||
Civilian 160% | Civilian 160% | ||
Sectoid 160% | Sectoid 160% | ||
Celatid 160% | Celatid 160% | ||
Floater 160% | Floater 160% | ||
Personal Armour 110% | Personal Armour 110% | ||
== '''Resistant to...''' == | |||
'''Armour-Piercing:''' | '''Armour-Piercing:''' | ||
| Line 72: | Line 138: | ||
Tanks 40% | Tanks 40% | ||
=== | == See Also == | ||
[[Category:data tables]] | [[Category:data tables]] | ||
*[[Damage]] | |||
*[[GEOSCAPE.EXE]] | |||
*[[Alien Life Forms]] | |||
*[[Weapons]] | |||
*[[Damage Modifiers (TFTD)]] | |||
Revision as of 04:32, 15 November 2008
Susceptible to...
<trstyle="background: #c0c0c0; color:white">| Ammo Type | Damage Modifier Category | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| T+I | Hu+ | PA | PS | Tnk | Snk | Eth | Mut | Sil | Chr | Rea | Sec | Cyb | Zom | |
| Armour Piercing | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 60 | 100 | 100 | 100 | 100 | 80 | 60 |
| Incendiary | 100 | 100 | 801 | 0 | 40 | 70 | 70 | 100 | 0 | 80 | 170 | 100 | 100 | 100 |
| High-Explosive | 100 | 100 | 100 | 100 | 75 | 100 | 100 | 100 | 130 | 100 | 100 | 80 | 60 | 80 |
| Laser | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 150 | 100 | 70 |
| Plasma | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 80 | 100 | 70 |
| Stun | 100 | 100 | 90 | 80 | 1002 | 100 | 80 | 100 | 100 | 90 | 100 | 100 | 100 | 0 |
| Melee | 100 | 120 | 100 | 100 | 90 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| Acid Spit | 100 | 160 | 110 | 100 | 40 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
1 Personal Armor is completely immune from fire damage.
2 Tanks cannot be stunned.
| Column | Modifier Index | Unit Type(s) |
|---|---|---|
| T+I | 00 / x00 | Terrain and items. |
| Hu+ | 01 / x01 | Unarmored Soldiers, Civilians, Sectoids, Celatids and Floaters. |
| PA | 02 / x02 | Personal Armor. |
| PS | 03 / x03 | Power and Flying Suits. |
| Tnk | 04 / x04 | Tanks and Hovertanks. |
| Snk | 05 / x05 | Snakemen. |
| Eth | 06 / x06 | Ethereals. |
| Mut | 07 / x07 | Mutons. |
| Sil | 08 / x08 | Silacoids. |
| Chr | 09 / x09 | Chryssalids. |
| Rea | 10 / x0A | Reapers. |
| Sec | 11 / x0B | Sectopods. |
| Cyb | 12 / x0C | Cyberdiscs. |
| Zom | 13 / x0D | Zombies. |
To summarize re: the all important X-COM armor:
- AP, HE, Laser, and Plasma: All types of X-COM armor have full/normal (100%) susceptibility to these types of damage
- Stun: Personal Armor has 90% susceptibility to stun, while Power/Flying Suits have 80% to stun. (Less than 100% is better.)
- Incendiary: Personal, Power, and Flying Armor are completely resistant to Incendiary.
Everything's 100% except the following:
Vulnerable to...
Incendiary:
Reaper 170%
High-Explosive:
Silacoid 130%
Laser:
Sectopod 150%
Melee:
Unarmoured Soldier 120%
Civilian 120%
Sectoid 120%
Celatid 120%
Floater 120%
Celatid Acid Spit:
Unarmoured Soldier 160%
Civilian 160%
Sectoid 160%
Celatid 160%
Floater 160%
Personal Armour 110%
Resistant to...
Armour-Piercing:
Cyberdisc 80%
Muton 60%
Zombie 60%
Incendiary:
Chryssalid 80%
Ethereal 70%
Snakeman 70%
Tanks 40%
Personal Armour 0%
Power Suit 0%
Flying Suit 0%
Silacoid 0%
High-Explosive:
Sectopod 80%
Zombie 80%
Tanks 70%
Cyberdisc 60%
Laser:
Zombie 70%
Plasma:
Sectopod 80%
Zombie 70%
Stun:
Personal Armour 90%
Chryssalid 90%
Power Suit 80%
Flying Suit 80%
Ethereal 80%
Zombie 0%
Tanks 0%
Melee:
Tanks 90%
Celatid Acid Spit:
Tanks 40%