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Talk:Jet Harpoon: Difference between revisions

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:[http://en.wikipedia.org/wiki/Harpoon#Explosive_harpoons This] what you're looking for?  Regardless, keep in mind the harpoons are probably a foot or two long, moving at a respectable speed.  It'd be like being hit by a steel arrow, and arrows, contrary to most fantasy movies, have stopping power similar to most firearms.  Although I agree that a fragmenting harpoon warhead probably would help quite a bit.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 09:32, 11 November 2008 (CST)
:[http://en.wikipedia.org/wiki/Harpoon#Explosive_harpoons This] what you're looking for?  Regardless, keep in mind the harpoons are probably a foot or two long, moving at a respectable speed.  It'd be like being hit by a steel arrow, and arrows, contrary to most fantasy movies, have stopping power similar to most firearms.  Although I agree that a fragmenting harpoon warhead probably would help quite a bit.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 09:32, 11 November 2008 (CST)
== Firepower Analysis + Comparison ==
Just some notes that I will move to Weapon Analysis later.
*vs Rifle - slightly higher Auto firepower (less than +10%). Marginally weaker point blank Auto. 20% weaker in Snap fire. Identical in Aimed fire. The main defect is having half the ammo capacity!
*vs Gas Cannon - GC-AP has the same firepower in Snap, as the Harpoon has in Auto. And the GC fires for twice as long. You do the math.
*vs Hydrojet Cannon - HjC-AP has 25% more firepower in Auto. HjC has slightly greater Snap firepower, 25% more point-blank Snap firepower, and the same Aimed firepower. All with 40% more ammunition. A no brainer.
*vs Dart Gun - twice the firepower in Snap and Aimed. Auto is 3x the best mode of the Dart Gun. And there's no ammo advantage to the Dart Gun. So the best you can say about the Dart Gun is "even more useless than the Jet Harpoon".
NB - Firepower defined as: Average damage on-target per unit of time (%TU). The rates above
are for unarmoured targets. The heavier weapons are even more favoured vs armoured targets.
[[User:Spike|Spike]] 17:22, 18 December 2008 (CST)

Revision as of 23:22, 18 December 2008

If this weapon fires standard harpoons, how come the damage is so high? Harpoons can't do that kind of damage. So I think the harpoons are probably explosive-tipped, evidenced by the burn marks they leave on the ground.--amitakartok 07:31, 11 November 2008 (CST)

This what you're looking for? Regardless, keep in mind the harpoons are probably a foot or two long, moving at a respectable speed. It'd be like being hit by a steel arrow, and arrows, contrary to most fantasy movies, have stopping power similar to most firearms. Although I agree that a fragmenting harpoon warhead probably would help quite a bit. Arrow Quivershaft 09:32, 11 November 2008 (CST)

Firepower Analysis + Comparison

Just some notes that I will move to Weapon Analysis later.

  • vs Rifle - slightly higher Auto firepower (less than +10%). Marginally weaker point blank Auto. 20% weaker in Snap fire. Identical in Aimed fire. The main defect is having half the ammo capacity!
  • vs Gas Cannon - GC-AP has the same firepower in Snap, as the Harpoon has in Auto. And the GC fires for twice as long. You do the math.
  • vs Hydrojet Cannon - HjC-AP has 25% more firepower in Auto. HjC has slightly greater Snap firepower, 25% more point-blank Snap firepower, and the same Aimed firepower. All with 40% more ammunition. A no brainer.
  • vs Dart Gun - twice the firepower in Snap and Aimed. Auto is 3x the best mode of the Dart Gun. And there's no ammo advantage to the Dart Gun. So the best you can say about the Dart Gun is "even more useless than the Jet Harpoon".
NB - Firepower defined as: Average damage on-target per unit of time (%TU). The rates above
are for unarmoured targets. The heavier weapons are even more favoured vs armoured targets.

Spike 17:22, 18 December 2008 (CST)