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Clarification
Rewrite. Added max reload times to table.
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== General Info ==
== General Info ==


Re-arming is the final phase that an interception craft will go through after returning to base from an interception (regardless of whether any shots were fired). It involves the reloading/recharging of the craft's weapons, and then a checkup on ship systems.  Reloading takes 1 hour per number of shots as per the table below.  Only one weapon will reload at a time; the left weapon will be loaded first until it is either fully loaded or until the relevant ammo stockpile is depleted, then it is repeated with the right weapon.  The final checkup takes one hour, and the time required for reloading/recharging depends on the weapon. Weapons and tests are always completed at the top of the hour (HH:00:00).
Re-arming is the final phase that an interception craft will go through after returning to base from an interception atttempt (regardless of whether any shots were fired). It involves the reloading/recharging of the craft's weapons, and then a checkup on ship systems.  Reloading takes place every hour, at the top of the hour, reloading a number of shots as per the table below.  Only one weapon will reload at a time; the left weapon will be loaded first until it is either fully loaded or until the relevant ammo stockpile is depleted, then it is repeated with the right weapon.  The final readiness check takes an extra one hour, beyond the time it takes to ensure all weapons are fully loaded. Weapon loading and readiness checks are always completed at the top of the hour (HH:00:00).


==Re-arming rates==
==Re-arming rates==
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<table {{StdCenterTable}} width="20%">
<table {{StdCenterTable}} width="20%">
<tr {{StdDescTable_Heading}}><th>Weapon</th>
<tr {{StdDescTable_Heading}}><th>Weapon</th>
<th>Shots loaded per hour</th></tr>
<th>Shots loaded per hour</th><th>Max reload hrs (dual)</th><th>Max reload hrs (solo)</th></tr>


<tr><td align="left">[[Cannon]]</td><td>100</td></tr>
<tr><td align="left">[[Cannon]]</td><td>100</td><td>5</td><td>3</td></tr>
<tr><td align="left">[[Stingray|Stingray Launcher]]</td><td>1</td></tr>
<tr><td align="left">[[Stingray|Stingray Launcher]]</td><td>1</td><td>25</td><td>13</td></tr>
<tr><td align="left">[[Avalanche|Avalanche Launcher]]</td><td>1</td></tr>
<tr><td align="left">[[Avalanche|Avalanche Launcher]]</td><td>1</td><td>13</td><td>7</td></tr>
<tr><td align="left">[[Laser Cannon]]</td><td>99</td></tr>
<tr><td align="left">[[Laser Cannon]]</td><td>99</td><td>3</td><td>2</td></tr>
<tr><td align="left">[[Plasma Beam]]</td><td>100</td></tr>
<tr><td align="left">[[Plasma Beam]]</td><td>100</td><td>3</td><td>2</td></tr>
<tr><td align="left">[[Fusion Ball Launcher]]</td><td>1</td></tr>
<tr><td align="left">[[Fusion Ball Launcher]]</td><td>1</td><td>5</td><td>3</td></tr>
</table>
</table>
</center>
</center>

Revision as of 19:08, 4 July 2009

General Info

Re-arming is the final phase that an interception craft will go through after returning to base from an interception atttempt (regardless of whether any shots were fired). It involves the reloading/recharging of the craft's weapons, and then a checkup on ship systems. Reloading takes place every hour, at the top of the hour, reloading a number of shots as per the table below. Only one weapon will reload at a time; the left weapon will be loaded first until it is either fully loaded or until the relevant ammo stockpile is depleted, then it is repeated with the right weapon. The final readiness check takes an extra one hour, beyond the time it takes to ensure all weapons are fully loaded. Weapon loading and readiness checks are always completed at the top of the hour (HH:00:00).

Re-arming rates

Weapon Shots loaded per hourMax reload hrs (dual)Max reload hrs (solo)
Cannon10053
Stingray Launcher12513
Avalanche Launcher1137
Laser Cannon9932
Plasma Beam10032
Fusion Ball Launcher153