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Talk:Strategies for Troops (Apocalypse): Difference between revisions

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m Got to beat the habit of using 'basically' too often.
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: Stun Squad: As early as you want. It doesn't have to be androids right away, but once you've acquired a one or two, then you're set.  
: Stun Squad: As early as you want. It doesn't have to be androids right away, but once you've acquired a one or two, then you're set.  


: Pistol type weapons don't incur a penalty loss. Basically, Law Pistol, Plasma Gun and Toxigun. Basically any weapon that suffers an accuracy penalty if both hands are used will be counted as a two-handed weapon. Technically, although two handed this also includes all the launchers as well, since missiles are guided they don't make use of the unit's accuracy. Same goes for the power sword too due to its proximity requirements.  
: Pistol type weapons don't incur a penalty loss. Law Pistol, Plasma Gun and Toxigun. Any weapon that suffers an accuracy penalty if both hands are used will be counted as a two-handed weapon.  
 
: Technically, although two handed this also includes all the launchers as well, since missiles are guided they don't make use of the unit's accuracy. Same goes for the power sword too due to its proximity requirements.  


: P. S: You can sign your posts by entering four tildes <nowiki>~~~~</nowiki> where you want to insert your signature (or just use the second-to-last button on the toolbar)  
: P. S: You can sign your posts by entering four tildes <nowiki>~~~~</nowiki> where you want to insert your signature (or just use the second-to-last button on the toolbar)  


: -[[User:NKF|NKF]] 22:30, 28 August 2008 (PDT)
: -[[User:NKF|NKF]] 22:30, 28 August 2008 (PDT)

Revision as of 05:40, 29 August 2008

  • How early in the game would you assemble that stun squad? It seems that you cannot get many androids early on.
  • Does anyone know which weapons can be dual-wielded without a penalty? -- Captain Foo


Stun Squad: As early as you want. It doesn't have to be androids right away, but once you've acquired a one or two, then you're set.
Pistol type weapons don't incur a penalty loss. Law Pistol, Plasma Gun and Toxigun. Any weapon that suffers an accuracy penalty if both hands are used will be counted as a two-handed weapon.
Technically, although two handed this also includes all the launchers as well, since missiles are guided they don't make use of the unit's accuracy. Same goes for the power sword too due to its proximity requirements.
P. S: You can sign your posts by entering four tildes ~~~~ where you want to insert your signature (or just use the second-to-last button on the toolbar)
-NKF 22:30, 28 August 2008 (PDT)