Tank/Rocket Launcher: Difference between revisions
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The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the [[Hovertank/Launcher]]. However, [[HWP Rocket]]s are readily available and cost little compared to the [[HWP Fusion Ball]]s required by the [[Hovertank/Launcher]]. | The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the [[Hovertank/Launcher]]. However, [[HWP Rocket]]s are readily available and cost little compared to the [[HWP Fusion Ball]]s required by the [[Hovertank/Launcher]]. | ||
== | == Statistics == | ||
<table> | <table> | ||
<tr><td>Cost:</td><td>$480,000</td></tr> | <tr><td>Cost:</td><td>$480,000</td></tr> | ||
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<tr><td>Cost/round:</td><td>$3,000</td></tr> | <tr><td>Cost/round:</td><td>$3,000</td></tr> | ||
</table> | </table> | ||
== See Also == | |||
[[Category:Heavy Weapons Platforms]] | |||
Revision as of 10:39, 20 October 2005
General Information
This is one of the first two HWPs available to new X-COM Commanders.
The most effective of the early HWPs, this tank fires explosive rockets toward the enemy. These rockets will explode on contact with a solid object - be it an enemy unit or a wall.
The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the Hovertank/Launcher. However, HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher.
Statistics
| Cost: | $480,000 |
| Time Units: | 70 |
| Health: | 90 |
| Front Armour: | 90 |
| Left/Right Armour: | 75 |
| Rear Armour: | 60 |
| Under Armour: | 60 |
| Weapon: | Rocket Launcher |
| Weapon Power: | 85 (Explosive) |
| Ammunition Type: | HWP Rockets |
| Rounds Required: | 8 |
| Cost/round: | $3,000 |