Events (LWR): Difference between revisions
PuporonGOD (talk | contribs) added events 16 and 17, added formatting and template to all of them (remove <!-- and --> to uncomment) |
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===Event 1: A Child is Born=== | ===Event 1: A Child is Born=== | ||
''Conditions: An unfatigued non-MEC male soldier must be present in the barracks and have an empty positive quirk slot. Each soldier is given a 10% roll to be the subject of the event.'' | '''Conditions''': An unfatigued non-MEC male soldier must be present in the barracks and have an empty positive quirk slot. Each soldier is given a 10% roll to be the subject of the event.'' | ||
''The base PA crackles to life, then someone kills it abruptly; news travels faster than wires. '''SoldierName''' is a father. His wife delivered a few hours ago back home. For a rare minute, the mess hall is all grins and clapped backs. The arrival of a new life has put steel in '''SoldierName's''' spine. He knows exactly what he is fighting for now.'' | |||
<br>'''Effect''': '''SoldierName''' gains the [[Abilities_List_(LWR)#Positive_Quirks|Something to Fight For]] quirk. | |||
---- | |||
===Event 2: Mess Hall Brawl=== | ===Event 2: Mess Hall Brawl=== | ||
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'''Conditions''': | |||
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====A. option1==== | |||
''result1 text '' | |||
<br>'''Effect''': | |||
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''result2 text '' | |||
<br>'''Effect''': | |||
--> | |||
---- | |||
===Event 3: The Obsessive Scientist=== | ===Event 3: The Obsessive Scientist=== | ||
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'''Conditions''': | |||
''body text'' | |||
====A. option1==== | |||
''result1 text '' | |||
<br>'''Effect''': | |||
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''result2 text '' | |||
<br>'''Effect''': | |||
--> | |||
---- | |||
===Event 4: Scientific Breakthrough=== | ===Event 4: Scientific Breakthrough=== | ||
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'''Conditions''': | |||
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====A. option1==== | |||
''result1 text '' | |||
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''result2 text '' | |||
<br>'''Effect''': | |||
--> | |||
---- | |||
===Event 5: Meld Binding=== | ===Event 5: Meld Binding=== | ||
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'''Conditions''': | |||
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====A. option1==== | |||
''result1 text '' | |||
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<br>'''Effect''': | |||
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---- | |||
===Event 6: Special Operations Consultation=== | ===Event 6: Special Operations Consultation=== | ||
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'''Conditions''': | |||
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====A. option1==== | |||
''result1 text '' | |||
<br>'''Effect''': | |||
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''result2 text '' | |||
<br>'''Effect''': | |||
--> | |||
---- | |||
===Event 7: Green Fog Exposure=== | ===Event 7: Green Fog Exposure=== | ||
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'''Conditions''': | |||
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====A. option1==== | |||
''result1 text '' | |||
<br>'''Effect''': | |||
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''result2 text '' | |||
<br>'''Effect''': | |||
--> | |||
---- | |||
===Event 8: The Stowaway=== | ===Event 8: The Stowaway=== | ||
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'''Conditions''': | |||
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''result1 text '' | |||
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''result2 text '' | |||
<br>'''Effect''': | |||
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---- | |||
===Event 9: Humanitarian Corridor=== | ===Event 9: Humanitarian Corridor=== | ||
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'''Conditions''': | |||
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<br>'''Effect''': | |||
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---- | |||
===Event 10: Mentor's Request=== | ===Event 10: Mentor's Request=== | ||
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'''Conditions''': | |||
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''result1 text '' | |||
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<br>'''Effect''': | |||
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---- | |||
===Event 11: Misrouted Crate=== | ===Event 11: Misrouted Crate=== | ||
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'''Conditions''': | |||
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---- | |||
===Event 12: The Sympathizer=== | ===Event 12: The Sympathizer=== | ||
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'''Conditions''': | |||
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''result1 text '' | |||
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<br>'''Effect''': | |||
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---- | |||
===Event 13: Experimental Stimulants=== | ===Event 13: Experimental Stimulants=== | ||
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'''Conditions''': | |||
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====A. option1==== | |||
''result1 text '' | |||
<br>'''Effect''': | |||
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''result2 text '' | |||
<br>'''Effect''': | |||
--> | |||
---- | |||
===Event 14: The Propaganda Tour=== | ===Event 14: The Propaganda Tour=== | ||
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'''Conditions''': | |||
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====A. option1==== | |||
''result1 text '' | |||
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''result2 text '' | |||
<br>'''Effect''': | |||
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---- | |||
===Event 15: Collateral Damage=== | ===Event 15: Collateral Damage=== | ||
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'''Conditions''': | |||
''body text'' | |||
====A. option1==== | |||
''result1 text '' | |||
<br>'''Effect''': | |||
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''result2 text '' | |||
<br>'''Effect''': | |||
--> | |||
---- | |||
===Event 16: The Defector=== | ===Event 16: The Defector=== | ||
'''Conditions''': There is a research project currently underway with more than 200 hours to complete (~8 days). | |||
''We have a walk-in. A former EXALT geneticist, Dr. Aris Thorne. We know he was directly responsible for the death of thousands; some were even XCOM personel. He brought a hard drive of encryption keys and a plea for asylum. He claims he can accelerate our research immediately, but the squad knows who he is. Bringing a terrorist into the fold will effect morale in the barracks.'' | |||
====A. Grant Asylum==== | |||
''Dr. Thorne is installed in the lab. He works alone; no one will sit near him. The mess hall is deadly silent.'' | |||
<br>'''Effect''': +1 scientist, the current research project has half of its remaining time completed. All soldiers who have more than 10 will have a 50% chance to lose 1 will. | |||
====B. Execute Him==== | |||
''Security escorted Dr. Thorne to the airlock. It's done. The soldiers approve of the hard line.'' | |||
<br>'''Effect''': nothing happens. | |||
---- | |||
===Event 17: Shadow Funding=== | ===Event 17: Shadow Funding=== | ||
'''Conditions''': There is at least one council country who has not defected (irrelevant, as having no countries remaining ends the campaign, so this event is always in the pool). | |||
''An encrypted channel requests a meeting. The representatives are from the Vory, offering 'patriotic donations' in exchange for XCOM looking the other way regarding certain shipping lanes in '''CountryName''' (Panic at '''CountryName: #''').The credits are real, but taking them means letting organized crime flourish under our nose. Or, we can raid the meeting and take what we can.'' | |||
====A. Accept the Money==== | |||
''The transfer cleared. The Vory have increased their operations in the sectors we agreed to ignore.'' | |||
<br>'''Effect''': gain [250 + 25*MonthsPassed] credits, panic in '''CountryName''' [[Country Panic (LWR)|increases by 10 (modified by campaign factors)]]. | |||
====B. Raid the Meeting==== | |||
''We ambushed the meeting. It's good to know law still prevails at times like this. No panic change.'' | |||
<br>'''Effect''': nothing happens. | |||
---- | |||
===Event 18: The Volunteer=== | ===Event 18: The Volunteer=== | ||
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===Event 19: Scorched Earth=== | ===Event 19: Scorched Earth=== | ||
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'''Conditions''': | |||
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''result1 text '' | |||
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===Event 20: Militia Recruitment=== | ===Event 20: Militia Recruitment=== | ||
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'''Conditions''': | |||
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====A. option1==== | |||
''result1 text '' | |||
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''result2 text '' | |||
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---- | |||
===Event 21: Roster Balancing=== | ===Event 21: Roster Balancing=== | ||
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'''Conditions''': | |||
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Revision as of 01:22, 18 March 2026
Events occur randomly while scanning the globe, and have a wide range of effects.
Events are rolled in order, and the first one to succeed a roll will show up. Events only show up once per campaign. Events can't occur in the first month of the game.
Event List
Event 1: A Child is Born
Conditions: An unfatigued non-MEC male soldier must be present in the barracks and have an empty positive quirk slot. Each soldier is given a 10% roll to be the subject of the event.
The base PA crackles to life, then someone kills it abruptly; news travels faster than wires. SoldierName is a father. His wife delivered a few hours ago back home. For a rare minute, the mess hall is all grins and clapped backs. The arrival of a new life has put steel in SoldierName's spine. He knows exactly what he is fighting for now.
Effect: SoldierName gains the Something to Fight For quirk.
Event 2: Mess Hall Brawl
Event 3: The Obsessive Scientist
Event 4: Scientific Breakthrough
Event 5: Meld Binding
Event 6: Special Operations Consultation
Event 7: Green Fog Exposure
Event 8: The Stowaway
Event 9: Humanitarian Corridor
Event 10: Mentor's Request
Event 11: Misrouted Crate
Event 12: The Sympathizer
Event 13: Experimental Stimulants
Event 14: The Propaganda Tour
Event 15: Collateral Damage
Event 16: The Defector
Conditions: There is a research project currently underway with more than 200 hours to complete (~8 days).
We have a walk-in. A former EXALT geneticist, Dr. Aris Thorne. We know he was directly responsible for the death of thousands; some were even XCOM personel. He brought a hard drive of encryption keys and a plea for asylum. He claims he can accelerate our research immediately, but the squad knows who he is. Bringing a terrorist into the fold will effect morale in the barracks.
A. Grant Asylum
Dr. Thorne is installed in the lab. He works alone; no one will sit near him. The mess hall is deadly silent.
Effect: +1 scientist, the current research project has half of its remaining time completed. All soldiers who have more than 10 will have a 50% chance to lose 1 will.
B. Execute Him
Security escorted Dr. Thorne to the airlock. It's done. The soldiers approve of the hard line.
Effect: nothing happens.
Event 17: Shadow Funding
Conditions: There is at least one council country who has not defected (irrelevant, as having no countries remaining ends the campaign, so this event is always in the pool).
An encrypted channel requests a meeting. The representatives are from the Vory, offering 'patriotic donations' in exchange for XCOM looking the other way regarding certain shipping lanes in CountryName (Panic at CountryName: #).The credits are real, but taking them means letting organized crime flourish under our nose. Or, we can raid the meeting and take what we can.
A. Accept the Money
The transfer cleared. The Vory have increased their operations in the sectors we agreed to ignore.
Effect: gain [250 + 25*MonthsPassed] credits, panic in CountryName increases by 10 (modified by campaign factors).
B. Raid the Meeting
We ambushed the meeting. It's good to know law still prevails at times like this. No panic change.
Effect: nothing happens.