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Template:One For All (LWR): Difference between revisions

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[[File:MEC ONE FOR ALL.png|32px|{{{align|center}}}|One for All]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#One For All|One for All]]'''{{#if:{{{text|}}}|<br/>''
[[File:MEC ONE FOR ALL.png|32px|{{{align|center}}}|One for All]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#One For All|One for All]]'''{{#if:{{{text|}}}|<br/>''


Upon activation: +15% DR, remove all base defense, critical hit immunity, reactive fire disabled, negates Critical System Targeting and Explosive Shots on incoming attacks, and acts as full cover element. Lasts until unit moves or uses an arm-based weapon. Does not trigger reaction fire.
Upon activation: +20% DR, remove all base defense, critical hit immunity, reactive fire disabled, negates Critical System Targeting and Explosive Shots on incoming attacks, and acts as full cover element. Lasts until unit moves or uses an arm-based weapon. Does not trigger reaction fire.


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Latest revision as of 20:44, 1 April 2026

One for All
One for All