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Created page with "* SMG: Airstrike - Once per mission, call in an airstrike that does damage in a large area. * Rifle: Cyclic Fire - Fire three shots at a target in a single attack. * Boltcaste..."
 
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* SMG: Airstrike - Once per mission, call in an airstrike that does damage in a large area.
* SMG: '''Airstrike''' - Once per mission, call in an airstrike that does damage in a large area.
* Rifle: Cyclic Fire - Fire three shots at a target in a single attack.
* Rifle: '''Cyclic Fire''' - Fire three shots at a target in a single attack.
* Boltcaster: Pinpoint - Special shot that has bonus aim, critical chance and critical damage for each action consumed.
* Boltcaster: '''Pinpoint''' - Special shot that has bonus aim, critical chance and critical damage for each action consumed.
* Shotgun: Assault Shot - Fire a shot against a target within a 6 tile radius. Free action, but can't crit. Has a 3 turn cooldown.
* Shotgun: '''Assault Shot''' - Fire a shot against a target within a 6 tile radius. Free action, but can't crit. Has a 3 turn cooldown.
* Cannon: Saturation Fire - Fire a cone shaped barrage of bullets at every enemy in an area. Deals high damage to cover.
* Cannon: '''Saturation Fire''' - Fire a cone shaped barrage of bullets at every enemy in an area. Deals high damage to cover.
* Sniper Rifle: Squadsight and Double Tap - Fire a standard shot and gain a second action restricted to an additional shot or overwatching.
* Sniper Rifle: '''Squadsight''' and '''Double Tap''' - Fire a standard shot and gain a second action restricted to an additional shot or overwatching.
* Vektor Rifle: Squadsight and Burst Fire - Fire an automatic 2-shot burst. Has a 2 turn cooldown.
* Vektor Rifle: '''Squadsight''' and '''Burst Fire''' - Fire an automatic 2-shot burst. Has a 2 turn cooldown.
* Bullpup: Activate after each enemy in line of sight takes a turn.
* Bullpup: '''Battlelord''' - Activate after each enemy in line of sight takes a turn.
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* Sword: Overpower - Dashing melee attack. Stuns the target and shreds all of its armor. Non-large units only.
* Sword: '''Overpower''' - Dashing melee attack. Stuns the target and shreds all of its armor. Non-large units only.
* Combat Knife - Crippling Wound - Dashing melee attack. Inflicts a permanent non-stacking debuff that severely reduces the target's mobility, aim and dodge.
* Combat Knife - '''Crippling Wound''' - Dashing melee attack. Inflicts a permanent non-stacking debuff that severely reduces the target's mobility, aim and dodge.
* Ripjack: Combat Advance - Dashing melee attack. Costs a single action, doesn't end the turn, and grants a movement-only action. Has a 3 turn cooldown.
* Ripjack: '''Combat Advance''' - Dashing melee attack. Costs a single action, doesn't end the turn, and grants a movement-only action. Has a 3 turn cooldown.

Latest revision as of 08:26, 8 January 2026

  • SMG: Airstrike - Once per mission, call in an airstrike that does damage in a large area.
  • Rifle: Cyclic Fire - Fire three shots at a target in a single attack.
  • Boltcaster: Pinpoint - Special shot that has bonus aim, critical chance and critical damage for each action consumed.
  • Shotgun: Assault Shot - Fire a shot against a target within a 6 tile radius. Free action, but can't crit. Has a 3 turn cooldown.
  • Cannon: Saturation Fire - Fire a cone shaped barrage of bullets at every enemy in an area. Deals high damage to cover.
  • Sniper Rifle: Squadsight and Double Tap - Fire a standard shot and gain a second action restricted to an additional shot or overwatching.
  • Vektor Rifle: Squadsight and Burst Fire - Fire an automatic 2-shot burst. Has a 2 turn cooldown.
  • Bullpup: Battlelord - Activate after each enemy in line of sight takes a turn.


  • Sword: Overpower - Dashing melee attack. Stuns the target and shreds all of its armor. Non-large units only.
  • Combat Knife - Crippling Wound - Dashing melee attack. Inflicts a permanent non-stacking debuff that severely reduces the target's mobility, aim and dodge.
  • Ripjack: Combat Advance - Dashing melee attack. Costs a single action, doesn't end the turn, and grants a movement-only action. Has a 3 turn cooldown.