URBAN MAP files: Difference between revisions
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URBAN09 |
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The following MAPs are used by the game to create a map for a terror mission. | The following MAPs are used by the game to create a map for a terror mission. | ||
'''ROADS | '''ROADS TILES''' | ||
<gallery widths=250px heights=180px > | |||
Image:URBAN00MAP.JPG|[[URBAN00|URBAN00.MAP - Road with Streetlights]] | |||
Image:URBAN01MAP.JPG|[[URBAN01|URBAN01.MAP - Road with Streetlights]] | |||
Image:URBAN02MAP.JPG|[[URBAN02|URBAN02.MAP - Crossroads]] | |||
</gallery> | |||
'''OPEN GROUND TILES''' | |||
All tiles are one level. It's not hard to imagine how levels 1 and 2 appear on the tiles with the street lights. | |||
<table> | <table> | ||
Revision as of 22:06, 7 February 2026
Battlescape terrain blocks (.MAP files) are combined in a semi-random fashion to create each battlefield your soldiers fight in.
The following MAPs are used by the game to create a map for a terror mission.
ROADS TILES
OPEN GROUND TILES
All tiles are one level. It's not hard to imagine how levels 1 and 2 appear on the tiles with the street lights.
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| File name: URBAN03.MAP Dimensions: 10x10x1 Scang: |
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| File name: URBAN04.MAP Dimensions: 10x10x1 Scang: |
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| File name: URBAN05.MAP Dimensions: 20x20x3 Scang: ![]() |
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| File name: URBAN06.MAP Dimensions: 20x20x3 Scang: ![]() |
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| File name: URBAN07.MAP Dimensions: 20x20x1 Scang: ![]() |
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| File name: URBAN08.MAP Dimensions: 20x20x4 Scang: ![]() |
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| File name: URBAN09.MAP Dimensions: 20x20x2 Scang: ![]() |
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HOUSE, SINGLE FLOOR - URBAN14.MAP
HOUSE, TWO FLOORS - URBAN15.MAP
SMALL PARK - URBAN16.MAP
Only one level high
SMALL WAREHOUSE - URBAN17.MAP
SMALL RETAIL - URBAN18.MAP












