URBAN MAP files: Difference between revisions
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Information for URBAN05-07 updated |
URBAN08 |
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| '''URBAN08.MAP''' - APARTMENTS | |||
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<td>[[Image:URBAN08MAP-L1.JPG]] [[Image:URBAN08MAP-L2.JPG]] [[Image:URBAN08MAP-L3.JPG]] [[Image:URBAN08MAP-L4.JPG]]</td> | |||
<td>File name: URBAN08.MAP<br/>Dimensions: 20x20x4<br/>[[SCANG.DAT|Scang]]: [[Image:Scang urban08 z0.png]] [[Image:Scang urban08 z1.png]] [[Image:Scang urban08 z2.png]] [[Image:Scang urban08 z3.png]]</td> | |||
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Revision as of 10:16, 2 December 2025
Battlescape terrain blocks (.MAP files) are combined in a semi-random fashion to create each battlefield your soldiers fight in.
The following MAPs are used by the game to create a map for a terror mission.
ROADS & OPEN GROUND TILES
All tiles, except those with the street lights, are one level. It's not hard to imagine how levels 1 and 2 appear on the tiles with the street lights.
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| File name: URBAN00.MAP Dimensions: 10x10x3 Scang: |
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| File name: URBAN01.MAP Dimensions: 10x10x3 Scang: |
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| File name: URBAN02.MAP Dimensions: 10x10x1 Scang: |
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| File name: URBAN03.MAP Dimensions: 10x10x1 Scang: |
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| File name: URBAN04.MAP Dimensions: 10x10x1 Scang: |
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| File name: URBAN05.MAP Dimensions: 20x20x3 Scang: ![]() |
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| File name: URBAN06.MAP Dimensions: 20x20x3 Scang: ![]() |
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| File name: URBAN07.MAP Dimensions: 20x20x1 Scang: ![]() |
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| File name: URBAN08.MAP Dimensions: 20x20x4 Scang: ![]() |
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FILLING STATION - URBAN09.MAP
HOUSE, SINGLE FLOOR - URBAN14.MAP
HOUSE, TWO FLOORS - URBAN15.MAP
SMALL PARK - URBAN16.MAP
Only one level high
SMALL WAREHOUSE - URBAN17.MAP
SMALL RETAIL - URBAN18.MAP










