URBAN MAP files: Difference between revisions
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more detailed information for maps - started |
Information on URBAN01.MAP updated |
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| '''URBAN01.MAP''' - Road with Streetlights | |||
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<td>[[Image:URBAN01MAP.JPG]]</td> | |||
<td>File name: URBAN01.MAP<br/>Dimensions: 10x10x3<br/>[[SCANG.DAT|Scang]]: [[Image:Scang urban01 z0.png]] [[Image:Scang urban01 z1.png]] [[Image:Scang urban01 z2.png]]</td> | |||
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[[Image:URBAN02MAP.JPG|URBAN02.MAP - Crossroads|thumb|left]] | |||
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[[Image:URBAN03MAP.JPG|URBAN03.MAP - Patchy Grassy Ground|thumb|left]][[Image:URBAN04MAP.JPG|URBAN04.MAP - Grassy Ground|thumb|left]] | [[Image:URBAN03MAP.JPG|URBAN03.MAP - Patchy Grassy Ground|thumb|left]][[Image:URBAN04MAP.JPG|URBAN04.MAP - Grassy Ground|thumb|left]] | ||
Revision as of 18:30, 29 November 2025
Battlescape terrain blocks (.MAP files) are combined in a semi-random fashion to create each battlefield your soldiers fight in.
The following MAPs are used by the game to create a map for a terror mission.
ROADS & OPEN GROUND TILES
All tiles, except those with the street lights, are one level. It's not hard to imagine how levels 1 and 2 appear on the tiles with the street lights.
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| File name: URBAN00.MAP Dimensions: 10x10x3 Scang: |
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| File name: URBAN01.MAP Dimensions: 10x10x3 Scang: |
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LARGE WAREHOUSE - URBAN05.MAP
LARGE RETAIL - URBAN06.MAP
LARGE PARK - URBAN07.MAP
Only one level high
APARTMENTS - URBAN08.MAP
FILLING STATION - URBAN09.MAP
HOUSE, SINGLE FLOOR - URBAN14.MAP
HOUSE, TWO FLOORS - URBAN15.MAP
SMALL PARK - URBAN16.MAP
Only one level high
SMALL WAREHOUSE - URBAN17.MAP
SMALL RETAIL - URBAN18.MAP