Jump to content

Template:Hit and Run (LWR): Difference between revisions

From UFOpaedia
Sicaria (talk | contribs)
No edit summary
Ucross (talk | contribs)
No edit summary
 
Line 1: Line 1:
<div style="padding: {{{topbotpad}}}px 0;">
<div style="padding: {{{topbotpad}}}px 0;">
[[File:ALIEN LEAP.png|32px|{{{align|center}}}|Hit and Run]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Hit and Run|Hit and Run]]'''{{#if:{{{text|}}}|<br/>''The first shot taken at a [[Other_Abilities_(LWR)#Idle / Preoccupied|preoccupied]] target or target that was damaged this turn will leave this unit with 1 AP, but limits this unit to using only mobility, officer, psionic and non-arm-based MEC actions until they reach 0 AP.
[[File:ALIEN LEAP.png|32px|{{{align|center}}}|Hit and Run]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Hit and Run|Hit and Run]]'''{{#if:{{{text|}}}|<br/>''
 
The first shot taken at a preoccupied target or target damaged each turn will leave this unit with 1 AP, but limits this unit to using only mobility, officer, psionic, and non-arm-based MEC actions until they reach 0 AP. After repositioning, shots gain +25% crit damage until next turn.
 
''}}</div>
''}}</div>
</div>
</div>

Latest revision as of 14:31, 23 February 2026

Hit and Run
Hit and Run