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*The distance to the target
*The distance to the target
*The target's '''height'''
*The target's '''height'''
 
<br>
Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side.<br>
<br>
The following table lists the heights of each unit:
The following table lists the heights of each unit:
  Silacoid  10
  Silacoid  10
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  Chryssalid 21
  Chryssalid 21
  Civilian  21
  Civilian  21
  Soldier    22
  Soldier    22 (or 14, when kneeling)
  Reaper    23
  Reaper    23
  Sectopod  23
  Sectopod  23
While all units have a seperate height when kneeling, only the solder can actually perform this action.


==See Also==
==See Also==

Revision as of 23:40, 10 October 2005

When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:

  • The distance to the target
  • The target's height


Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side.

The following table lists the heights of each unit:

Silacoid   10
Celatid    12
Tank       12
Cyberdisc  15
Sectoid    16
Snakeman   18
Zombie     18
Ethereal   20
Floater    21
Muton      21
Chryssalid 21
Civilian   21
Soldier    22 (or 14, when kneeling)
Reaper     23
Sectopod   23

While all units have a seperate height when kneeling, only the solder can actually perform this action.

See Also

Firing Accuracy

Danial's Real-Life Height Conversions