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Template:Guardian (LWR): Difference between revisions

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[[File:SUPPORT SAVIOR.png|32px|{{{align|center}}}|Guardian]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Guardian|Guardian]]'''{{#if:{{{text|}}}|<br/>''Grants an additional reaction shot during overwatch. Explosive shots that hit allied units do not damage this soldier. If [[Other_Abilities_(LWR)#Idle / Preoccupied|idle]] or on overwatch: When an adjacent non-medic biosoldier takes damage heal them for 25% of the damage taken.
[[File:SUPPORT SAVIOR.png|32px|{{{align|center}}}|Guardian]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Guardian|Guardian]]'''{{#if:{{{text|}}}|<br/>''Grants a free medikit. Medikits heal +1 HP if not self-applied. If this unit's last action was using a medikit, overwatch activates at end of turn (except when at risk of triggering return fire). If idle or on overwatch: when an adjacent non-medic biosoldier takes damage heal them for 25% of the damage taken. Explosive shots that hit allied units do not damage this soldier.
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<b>Discipline:</b> If this unit's last action was using a medikit, overwatch activates at the end of the turn (except when at risk of triggering reaction fire).<br>
<b>Finesse:</b> Guardian's healing range is extended to any non-medic biosoldier within 4 tiles.<br>
<b>Zeal:</b> If this unit's overwatch is triggered by an enemy shooting at an adjacent biosoldier, the reaction fire gains +50% weapon damage.<br>
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Revision as of 14:10, 23 November 2025

Guardian
Guardian