Template:Vital Point Targeting (LWR): Difference between revisions
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[[File:MEC VITAL POINT TARGETING.png|32px|{{{align|center}}}|Vital Point Targeting]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Vital Point Targeting|Vital Point Targeting]]'''{{#if:{{{text|}}}|<br/>''When hitting humans or autopsied biological aliens: reaction shots and shots at targets not protected by cover deal 30% more damage. | [[File:MEC VITAL POINT TARGETING.png|32px|{{{align|center}}}|Vital Point Targeting]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Vital Point Targeting|Vital Point Targeting]]'''{{#if:{{{text|}}}|<br/>''When hitting humans or autopsied biological aliens: reaction shots and shots at targets not protected by cover deal 30% more damage. | ||
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<b>Discipline:</b> Steadied weapons will also apply the bonus damage.<br> | <b>Discipline:</b> Steadied weapons will also apply the bonus damage and increase the bonus damage to 45% instead.<br> | ||
<b>Guile:</b> Those shots double the bleed chance and if they do cause bleeding, apply 2 stacks.<br> | <b>Guile:</b> Those shots double the bleed chance and if they do cause bleeding, apply 2 stacks.<br> | ||
<b>Zeal:</b> Those shots deal +45% damage instead against targets that are bleeding or corroded.<br> | <b>Zeal:</b> Those shots deal +45% damage instead against targets that are bleeding or corroded.<br> | ||
