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Template:Combat Drugs (LWR): Difference between revisions

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[[File:SUPPORT COMBATDRUGS.png|32px|{{{align|center}}}|Combat Drugs]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Combat Drugs|Combat Drugs]]'''{{#if:{{{text|}}}|<br/>''Smoke grenades grant +20 aim and +10 crit. Smoke grenades also passively heal 2 HP at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke.
[[File:SUPPORT COMBATDRUGS.png|32px|{{{align|center}}}|Combat Drugs]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Combat Drugs|Combat Drugs]]'''{{#if:{{{text|}}}|<br/>''Smoke grenades grant +20 aim and +10 crit (this unit specifically gains +80 aim and +40 crit instead). Smoke grenades also passively heal 2 HP at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke.
 
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<b>Discipline:</b> Gain +35% weapon damage when in Combat Drugs. If this unit ended its turn in Combat Drugs, overwatch activates at the end of the turn.<br>
<b>Guile:</b> On detonation, Combat Drugs cleanse corrosion.<br>
<b>Zeal:</b> Triple the aim, crit and heal this unit receives from Combat Drugs.<br>
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Revision as of 13:21, 23 November 2025

Combat Drugs
Combat Drugs