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Template:Light 'Em Up (LWR): Difference between revisions

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<b>Guile:</b> Regular shots can cause bleeding on non-crits and chances to bleed are increased by 50% for each instance of damage their target took this turn.<br>
<b>Guile:</b> Bleed chances are increased by 50% for each instance of damage their target took this turn.<br>
<b>Precision:</b> Shots gain +10 penetration for each instance of damage their target took this turn.<br>
<b>Precision:</b> Shots gain +10 penetration for each instance of damage their target took this turn.<br>
<b>Strength:</b> Shots gain +0.5 damage for each instance of damage their target took this turn.<br>
<b>Strength:</b> Shots gain +0.5 damage for each instance of damage their target took this turn.<br>

Revision as of 23:01, 1 October 2025

Light 'Em Up
Light 'Em Up