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Template:Field Medic (LWR): Difference between revisions

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[[File:SUPPORT FIELDMEDIC.png|32px|{{{align|center}}}|Field Medic]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Field Medic|Field Medic]]'''{{#if:{{{text|}}}|<br/>''Grants 2 free medikits. Stabilization costs 0 AP and no longer consumes a medikit.
[[File:SUPPORT FIELDMEDIC.png|32px|{{{align|center}}}|Field Medic]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Field Medic|Field Medic]]'''{{#if:{{{text|}}}|<br/>''Grants 2 free medikits.
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<b>Endurance:</b> Medikits heal an additional +1 HP.<br>
<b>Endurance:</b> Medikits heal an additional +1 HP when targeting an uninjured unit.<br>
<b>Guile:</b> Medikits heal an additional +2 HP if an idle Engineer is within 4 tiles.<br>
<b>Guile:</b> Medikits heal an additional +2 HP if an idle Engineer is within 4 tiles.<br>
<b>Tenacity:</b> Medikits ignore their target's Heal Fatigue.<br>
<b>Tenacity:</b> Medikits ignore their target's Heal Fatigue. Stabilization costs 0 AP and no longer consumes a medikit.<br>
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Revision as of 23:36, 6 October 2025

Field Medic
Field Medic