Template:Jetboot Module (LWR): Difference between revisions
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[[File:MEC JET BOOT MODULE.png|32px|{{{align|center}}}|Jetboot Module]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Jetboot Module|Jetboot Module]]'''{{#if:{{{text|}}}|<br/>''When activated, grants + | [[File:MEC JET BOOT MODULE.png|32px|{{{align|center}}}|Jetboot Module]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Jetboot Module|Jetboot Module]]'''{{#if:{{{text|}}}|<br/>''When activated, grants +3.3 mobility and the ability to jump to normally inaccessible heights for the rest of the turn. 3 turn cooldown. Does not break hidden abilities (Cloaking, Shadow, Stealth, or Ghosting). | ||
<p> | <p> | ||
<b>Agility:</b> Gain an additional +2.0 mobility while activated.<br> | <b>Agility:</b> Gain an additional +2.0 mobility while activated.<br> | ||
<b>Tenacity:</b> Reduce the cooldown to | <b>Tenacity:</b> Reduce the cooldown to 2 turns.<br> | ||
<b>Zeal:</b> Melee attacks deal +25% weapon damage while activated.<br> | <b>Zeal:</b> Melee attacks deal +25% weapon damage while activated.<br> | ||
</p>''}}</div></div> | </p>''}}</div></div> | ||
