Template:Light 'Em Up (LWR): Difference between revisions
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[[File:HEAVY BULLETSWARM.png|32px|{{{align|center}}}|Light 'Em Up]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Light 'Em Up|Light 'Em Up]]'''{{#if:{{{text|}}}|<br/>''Standard shots cost only 1 AP. | [[File:HEAVY BULLETSWARM.png|32px|{{{align|center}}}|Light 'Em Up]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Light 'Em Up|Light 'Em Up]]'''{{#if:{{{text|}}}|<br/>''Standard shots cost only 1 AP. | ||
{{#ifeq:{{lc:{{{subspec|}}}}}|no|| | |||
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<b>Guile:</b> Regular shots can cause bleeding on non-crits and chances to bleed are increased by 50% for each instance of damage their target took this turn.<br> | <b>Guile:</b> Regular shots can cause bleeding on non-crits and chances to bleed are increased by 50% for each instance of damage their target took this turn.<br> | ||
<b>Precision:</b> Shots gain +10 penetration for each instance of damage their target took this turn.<br> | <b>Precision:</b> Shots gain +10 penetration for each instance of damage their target took this turn.<br> | ||
<b>Strength:</b> Shots gain +0.5 damage for each instance of damage their target took this turn.<br> | <b>Strength:</b> Shots gain +0.5 damage for each instance of damage their target took this turn.<br> | ||
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<noinclude> | <noinclude> | ||
