Jump to content

Template:Squadsight (LWR): Difference between revisions

From UFOpaedia
No edit summary
No edit summary
Line 1: Line 1:
<div style="padding: {{{topbotpad}}}px 0;">
<div style="padding: {{{topbotpad}}}px 0;">
[[File:SNIPER SQUADSIGHT.png|32px|{{{align|center}}}|Squad sight]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Squadsight|Squadsight]]'''{{#if:{{{text|}}}|<br/>''Allows firing with long-range weapons around some obstacles and beyond 18 tiles at targets with a spotter (an ally at 0 AP that can see the target). Grants -5 aim for each tile beyond 18. Overwatch and reaction shots are still limited to 18 tiles. Other abilities that consider the number of enemies in sight will also include any enemies in squadsight.
[[File:SNIPER SQUADSIGHT.png|32px|{{{align|center}}}|Squad sight]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Squadsight|Squadsight]]'''{{#if:{{{text|}}}|<br/>''Allows firing with long-range weapons around some obstacles and beyond 18 tiles at targets with a spotter (an ally at 0 AP that can see the target). Grants -5 aim for each tile beyond 18. Overwatch and reaction shots are still limited to 18 tiles. Other abilities that consider the number of enemies in sight will also include any enemies in squadsight.
<br><br><b>Finesse</b>: Gain +2 aim per ally (+8 per scout) that can see the target.
<br><br><b>Finesse</b>: Gain +2 aim per ally (+8 per scout) that can see the target.
<br><b>Billy</b>: Billy is testing this.
<br><b>Guile</b>: Gain +1 crit for every tile of distance to the target.
<br><b>Guile</b>: Gain +1 crit for every tile of distance to the target.
<br><b>Billy</b>: Billy is testing this.
<br><b>Precision</b>: Removes the aim malus for tiles beyond 18.''}}</div>
<br><b>Precision</b>: Removes the aim malus for tiles beyond 18.''}}</div>
</div>
</div>
<noinclude>
<noinclude>

Revision as of 01:54, 23 September 2025

Squad sight
Squad sight