Continent Bonuses (LWR): Difference between revisions
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! Continent !! | Name !! style="text-align:left;padding-left:30px;"| Effect | ! Continent !! | Name !! style="text-align:left;padding-left:30px;"| Effect | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
| style="padding:3px 20px;" | '''North America''' || Air Superiority || style="text-align:left; padding-left:30px;"| Aircraft weapons fire | | style="padding:3px 20px;" | '''North America''' || Air Superiority || style="text-align:left; padding-left:30px;"| Aircraft weapons fire 20% faster. | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
| '''South America''' || Fear No Evil || style="text-align:left; padding:3px 30px;"| Countries and continents are 50% more resistant to increases in panic. Countries that left the XCOM project still provide 1 credit per day. | | '''South America''' || Fear No Evil || style="text-align:left; padding:3px 30px;"| Countries and continents are 50% more resistant to increases in panic. Countries that left the XCOM project still provide 1 credit per day. | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
| '''Asia''' || New Warfare|| style="text-align:left; padding-left:30px;"| Foundry projects have cash, alloy and elerium cost reduced by 40%. Combat Patrols have their incremental cost reduced by | | '''Asia''' || New Warfare|| style="text-align:left; padding-left:30px;"| Foundry projects have cash, alloy and elerium cost reduced by 40%. Combat Patrols have their incremental cost reduced by 15%. | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
| '''Africa''' || style="padding:3px 20px;" |Architects of the Future || style="text-align:left; padding-left:30px;"| Laboratories and Workshops have no upkeep cost. Research speed and equipment build speed is increased by | | '''Africa''' || style="padding:3px 20px;" |Architects of the Future || style="text-align:left; padding-left:30px;"| Laboratories and Workshops have no upkeep cost. Research speed and equipment build speed is increased by 10%. | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
| '''Europe''' || Wealth of Nations|| style="text-align:left; padding-left:30px;"| Monthly XCOM funding increased by 17%. | | '''Europe''' || Wealth of Nations|| style="text-align:left; padding-left:30px;"| Monthly XCOM funding increased by 17%. | ||
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Revision as of 15:18, 2 August 2025
| Bonus for Full Satellite Coverage on a Continent | ||
|---|---|---|
| Continent | Name | Effect |
| North America | Air Superiority | Aircraft weapons fire 20% faster. |
| South America | Fear No Evil | Countries and continents are 50% more resistant to increases in panic. Countries that left the XCOM project still provide 1 credit per day. |
| Asia | New Warfare | Foundry projects have cash, alloy and elerium cost reduced by 40%. Combat Patrols have their incremental cost reduced by 15%. |
| Africa | Architects of the Future | Laboratories and Workshops have no upkeep cost. Research speed and equipment build speed is increased by 10%. |
| Europe | Wealth of Nations | Monthly XCOM funding increased by 17%. |