Hijacker (TJ): Difference between revisions
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Anthogator (talk | contribs) Cleaned up some ability names |
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'''Primary''': [[Weapons_(LWOTC)#SMGs|SMGs]] | '''Primary''': [[Weapons_(LWOTC)#SMGs|SMGs]] | ||
'''Secondary''': Gremlins | '''Secondary''': [[Weapons_(LWOTC)#Gremlins|Gremlins]] | ||
WIP --------- FIX ABILITIES - REFERENCE HIJACKER (TJ) NOT BASE HIJACKER MOD | WIP --------- FIX ABILITIES - REFERENCE HIJACKER (TJ) NOT BASE HIJACKER MOD | ||
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|Squaddie1={{Phantom (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Squaddie1={{Phantom (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Squaddie2={{Full Override (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Squaddie2={{Full Override (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Squaddie3={{Intrusion Protocol ( | |Squaddie3={{Intrusion Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Subclass1=Acquisition | |Subclass1=Acquisition | ||
|SubclassM=Malicious | |SubclassM=Malicious | ||
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|Sergeant1={{Cooldown Override (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Sergeant1={{Cooldown Override (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant2={{Conceal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Sergeant2={{Conceal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant3={{Sting | |Sergeant3={{Sting Grenades (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt1={{Full Override II (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |StaffSgt1={{Full Override II (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt2={{Disguise (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |StaffSgt2={{Disguise (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt3={{Feedback ( | |StaffSgt3={{Feedback (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt1={{Threat Recognition (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |TechSgt1={{Threat Recognition (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt2={{Vanish ( | |TechSgt2={{Vanish (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt3={{Chain Lightning (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |TechSgt3={{Chain Lightning (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt1={{Override Extension (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |GunSgt1={{Override Extension (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt2={{Shroud ( | |GunSgt2={{Shroud (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt3={{Soulsteal (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |GunSgt3={{Soulsteal (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|MSgt1={{Infiltrator Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |MSgt1={{Infiltrator Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
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|Tier1A={{Revival Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier1A={{Revival Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1B={{Maim (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier1B={{Maim (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1C={{ | |Tier1C={{Scrounger (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1D={{ | |Tier1D={{Advice (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1E={{Ghostwalker ( | |Tier1E={{Ghostwalker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1F={{Flashbanger ( | |Tier1F={{Flashbanger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1G={{ | |Tier1G={{Stalker (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1H={{Damn Good Ground ( | |Tier1H={{Damn Good Ground (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1I={{ | |Tier1I={{Scout's Overwatch (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1J={{ | |Tier1J={{Extra Munitions (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1K={{Field Surgeon ( | |Tier1K={{Field Surgeon (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1L={{Aid Protocol ( | |Tier1L={{Aid Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1M={{Combat Protocol ( | |Tier1M={{Combat Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1N={{Scanning Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier1N={{Scanning Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2A={{Lone Wolf (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier2A={{Lone Wolf (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2B={{ | |Tier2B={{ECM (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2C={{Holo Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier2C={{Holo Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2D={{ | |Tier2D={{Gremlin Sustain (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2E={{ | |Tier2E={{Chasing Fire (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2F={{ | |Tier2F={{Hostage Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2G={{ | |Tier2G={{Shadowborn (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2H={{Center Mass ( | |Tier2H={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2I={{ | |Tier2I={{Sensor Overlays (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2J={{ | |Tier2J={{Burial Shot (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2K={{Medical Protocol ( | |Tier2K={{Medical Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2L={{ | |Tier2L={{Triage (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2M={{Shadowstep ( | |Tier2M={{Shadowstep (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2N={{Free Scanner (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier2N={{Free Scanner (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3A={{Interrogator (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier3A={{Interrogator (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3B={{ | |Tier3B={{Shield Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3C={{Overkill (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier3C={{Overkill (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3D={{Hunter's | |Tier3D={{Hunter's Instincts (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3E={{Disabling Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier3E={{Disabling Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3F={{Shredder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier3F={{Shredder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3G={{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier3G={{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3H={{ | |Tier3H={{Rocketeer (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3I={{ | |Tier3I={{Homing Mine (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3J={{ | |Tier3J={{Winter Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3K={{Shadow Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier3K={{Shadow Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3L={{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier3L={{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3M={{Minelayer (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier3M={{Minelayer (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3N={{ | |Tier3N={{Surefire Shot (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4A={{ | |Tier4A={{First Strike (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4B={{ | |Tier4B={{Sprint (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4C={{Stealth (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier4C={{Stealth (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4D={{ | |Tier4D={{Puppeteer (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4E={{Hit and Run (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier4E={{Hit and Run (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4F={{Restorative Mist (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier4F={{Restorative Mist (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4G={{ | |Tier4G={{Stasis Field (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
}} | }} | ||
Revision as of 14:24, 1 June 2025

The Hijacker specializes in staying under the radar while seizing enemy assets such as their robotics, while also proving some crowd control and team support.
Class Overview
The Hijacker specializes in staying under the radar while seizing enemy assets such as their robotics, while also proving some crowd control and team support.
Weapons
Primary: SMGs
Secondary: Gremlins
WIP --------- FIX ABILITIES - REFERENCE HIJACKER (TJ) NOT BASE HIJACKER MOD
Mouse-over
for more information.
| Rank | Ability | ||
Squaddie |
When the squad is revealed, this soldier remains concealed. |
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance. |
Template:Intrusion Protocol (TJ) |
|---|---|---|---|
| Acquisition | Malicious | Unseen | |
Lance Corporal |
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. 4-Turn cooldown. |
This soldier does not trigger overwatch or reaction fire. |
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. |
Corporal |
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends. |
Activate this ability to reduce enemy detection range against you by almost 25% for 2 turn(s). |
Your Arc Thrower disorients the target when it misses. |
Sergeant |
Template:Cooldown Override (TJ) | Immediately enter concealment once per mission. |
Your flashbang grenades have a 50% chance to stun enemies. |
Staff Sergeant |
Template:Full Override II (TJ) | Template:Disguise (TJ) | Template:Feedback (TJ) |
Tech Sergeant |
Template:Threat Recognition (TJ) | Template:Vanish (TJ) | A chaining arc thrower attack that stuns up to 5 targets. |
Gunnery Sergeant |
Template:Override Extension (TJ) | Template:Shroud (TJ) | Template:Soulsteal (TJ) |
Master Sergeant |
Template:Infiltrator Protocol (TJ) | Template:Digital Ghost (TJ) | Template:Overclocked Brain (TJ) |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 |
| Template:Revival Protocol (TJ) | Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles. |
At one point, this job involved dialogue. Gain +1 Skullmining charge when carrying the Skulljack. |
While concealed or flanking your target, you deal +3 damage with your primary weapon. |
Fire a shot with your primary weapon that immobilizes the target until the end of their next turn. Uses 1 ammo. Has a 3 turn cooldown. |
Enemies have 10% smaller detection range against all squad members. |
Grant a friendly unit bonus ablative hit points. | |
There is a chance of an extra loot drop whenever you are on a mission. |
Any directed primary weapon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target. |
Your ranged attacks deal +2 more damage to units at 50% HP or less. |
Template:Sprint (TJ) |
Share the tricks of the hunting trade with an ally. Raises chance to score a critical hit. |
Template:Gremlin Sustain (TJ) | Ranged attacks against flanked enemies deal +2 damage. | |
Activate this ability to reduce enemy detection range against you by almost 25% for 2 turn(s). |
Once per turn, the soldier follows up an ally's attack with a reaction shot. |
Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage. |
Template:Stealth (TJ) |
Grants 1 free flashbang item to your inventory. |
Send the GREMLIN to an enemy to take them hostage. The hostage can be used as full cover. |
Your primary weapon attacks shred armor. | |
Gain +3 Mobility and +10 Aim while concealed. |
The soldier is much more difficult to detect while concealed. Also, small bonuses to aim and crit while in concealment. |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
Haywire Protocol no longer has a cooldown and doesn't end the turn. |
Confers +10 aim and +10 defense against targets at a lower elevation. |
You do one additional point of base damage when using guns. |
Your rocket launcher or heavy weapon gains a bonus use. | |
| Template:Scout's Overwatch (TJ) | All squad members get +10 Crit chance against enemies you can see. |
Template:Homing Mine (TJ) | Once per turn, gain an additional action after taking a standard shot at a flanked or exposed target with your primary weapon. Cannot trigger on the same turn as Close Encounters. |
Grants 1 free explosive grenade item to your inventory. |
Fire a shot at a target. If this attack is lethal, its AP cost will be refunded. |
Send the GREMLIN to deliver a cryogenic explosive. Deals cold damage and inflicts bitterfrost. | |
Reduce wound recovery times for most soldiers. |
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge. |
Template:Shadow Strike (LWOTC) | Template:Restorative Mist (TJ) |
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn. |
Restores health to the user and surrounding allies. Removes Burning, Acid, and Poison. |
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. | |
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. |
This soldier does not trigger overwatch or reaction fire. |
Provides one free proximity mine. |
Puts the Dragoon and all nearby units into stasis for one turn. Units in stasis cannot act and are immune to damage. Can be used once per mission. |
| Template:Scanning Protocol (TJ) | Template:Free Scanner (TJ) | Fire a searing round that's sure to hit. Deals fire damage and inflicts burning. |
Agenet info (fix)
Stat Progression
| Rank | |||||||||
| Per Level | Health |
0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 |
Aim |
3 | 3 | 3 | 2 | 3 | 3 | 3 | 2 | |
Will |
4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |
Hacking |
60 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | |
| Total | Health |
0 | 0 | 1 | 1 | 1 | 1 | 2 | 2 |
Aim |
3 | 6 | 9 | 11 | 14 | 17 | 20 | 22 | |
Will |
4 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Hacking |
60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 | |