Template:Combat Drugs (LWR): Difference between revisions
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[[File:SUPPORT COMBATDRUGS.png|32px|{{{align|center}}}|Combat Drugs]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Combat Drugs|Combat Drugs]]'''{{#if:{{{text|}}}|<br/>''Smoke grenades grant +20 aim and +10 crit. Smoke grenades also passively heal 2 HP at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke.''}}</div> | [[File:SUPPORT COMBATDRUGS.png|32px|{{{align|center}}}|Combat Drugs]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Combat Drugs|Combat Drugs]]'''{{#if:{{{text|}}}|<br/>''Smoke grenades grant +20 aim and +10 crit. Smoke grenades also passively heal 2 HP at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke. | ||
<br><br><b>Discipline</b>: Gain +35% weapon damage when in Combat Drugs. If this unit ended its turn in Combat Drugs, overwatch activates at the end of the turn. | |||
<br><b>Guile</b>: On detonation. Combat Drugs cleanse corrosion. | |||
<br><b>Zeal</b>: Triple the aim, crit and heal this unit receives from Combat Drugs.''}}</div> | |||
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