Heavy Laser: Difference between revisions
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== General Information == | == General Information == | ||
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The heave laser is cumbersome, but extremely effective. | |||
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The next step up from the [[Laser Rifle]], the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow. | |||
As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying [[Sectopod]]s thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon. | |||
Researching the Heavy Laser gives access to the [[Laser Cannon]] and [[Tank/Laser Cannon]] entries of the research tree. | |||
This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Heavy Gauss]]. | |||
== Usage notes == | == Usage notes == | ||
Latest revision as of 20:04, 13 August 2024
- For the XCOM: Enemy Unknown (2012) version, see Heavy Laser (EU2012)
General Information
| Heavy Laser |
|
The heave laser is cumbersome, but extremely effective. |
Source: Enemy Unknown Ufopaedia
|
The next step up from the Laser Rifle, the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.
As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying Sectopods thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.
Researching the Heavy Laser gives access to the Laser Cannon and Tank/Laser Cannon entries of the research tree.
This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Heavy Gauss.
Usage notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 1 Shot, 25% Remaining TUs
- Snap: 3 Shots, 1% Remaining TUs
See also
| Armour: | Coveralls • Personal Armour • Power Suit • Flying Suit |
| Weapons: | Pistol • Rifle • Heavy Cannon • Auto-Cannon • Rocket Launcher • Stun Rod |
| Grenade • Proximity Grenade • High Explosive • Laser Pistol • Laser Rifle • Heavy Laser | |
| Plasma Pistol • Plasma Rifle • Heavy Plasma • Alien Grenade • Small Launcher • Blaster Launcher | |
| Equipment: | Smoke Grenade • Motion Scanner • Medi-Kit • Electro-flare • Psi-Amp • Mind Probe • Elerium-115 |
| HWPs: | Tank/Cannon • Tank/Rocket Launcher • Tank/Laser Cannon • Hovertank/Plasma • Hovertank/Launcher |
| Data | Item Weights • Alien Weapon Loadouts • Armour Damage Modifiers |