Jump to content

Template:Run and Gun (LWR): Difference between revisions

From UFOpaedia
Ucross (talk | contribs)
No edit summary
Ucross (talk | contribs)
No edit summary
Line 1: Line 1:
<div style="padding: {{{topbotpad}}}px 0;">
<div style="padding: {{{topbotpad}}}px 0;">
[[File:ASSAULT RUNGUN.png|32px|{{{align|center}}}|Run and Gun]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Run and Gun|Run and Gun]]'''{{#if:{{{text|}}}|<br/>''Allows shooting or overwatching at 0 AP if the last AP was spent moving. Disables the AP discount from Close Encounters. Shots gain +30 crit until this unit's next turn. 2 turn cooldown. Cannot activate if out of ammo and does not work with the stun rifle.''}}</div>
[[File:ASSAULT RUNGUN.png|32px|{{{align|center}}}|Run and Gun]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Run and Gun|Run and Gun]]'''{{#if:{{{text|}}}|<br/>''Allows shooting or overwatching at 0 AP if the last AP was spent moving. Until this unit's next turn they do not trigger reaction fire and their shots gain +35 crit. When active, the AP discount from Close Encounters is disabled. 2 turn cooldown. Cannot activate if out of ammo and does not work with the stun rifle.''}}</div>
</div>
</div>
<noinclude>
<noinclude>

Revision as of 16:41, 24 August 2024

Run and Gun
Run and Gun