Template:Shotguns (LWOTC): Difference between revisions
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update sound range into tiles |
Anthogator (talk | contribs) m AP/Rupture Consistency |
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| [[File:LW2 Inv Coil Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Scattergun]]<br />'''Scattergun''' | | [[File:LW2 Inv Coil Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Scattergun]]<br />'''Scattergun''' | ||
| 8-13 || +5 || 4 || 20 || +15 Crit Chance<br> | | 8-13 || +5 || 4 || 20 || +15 Crit Chance<br>1 Armor Pierce | ||
| Advanced Coilguns || 60 || 3 || 5 || -||25 | | Advanced Coilguns || 60 || 3 || 5 || -||25 | ||
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| [[File:XCOM2 Inv Beam Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Storm Gun]]<br />'''Storm Gun''' | | [[File:XCOM2 Inv Beam Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Storm Gun]]<br />'''Storm Gun''' | ||
| 10-14 || +8 || 4 || 20 || +15 Crit Chance<br> | | 10-14 || +8 || 4 || 20 || +15 Crit Chance<br>1 Rupture | ||
| Storm Gun || 70 || 6 || 5 || -||35 | | Storm Gun || 70 || 6 || 5 || -||35 | ||
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Revision as of 21:00, 5 February 2025
| Name | Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties | Prerequisites |
Cost | Black Market Value | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||||
Shotgun |
4-6 | +2 | 4 | 20 | +15 Crit Chance | XCOM starts with an unlimited supply | |||||
Scatterray |
5-8 | +3 | 4 | 20 | +15 Crit Chance +5 Aim |
Advanced Laser Weapons | 25 | 1 | 1 | - | 10 |
Shard Gun |
6-11 | +4 | 4 | 20 | +15 Crit Chance | Advanced Magnetic Weaponry | 40 | 2 | 2 | - | 20 |
Scattergun |
8-13 | +5 | 4 | 20 | +15 Crit Chance 1 Armor Pierce |
Advanced Coilguns | 60 | 3 | 5 | - | 25 |
Storm Gun |
10-14 | +8 | 4 | 20 | +15 Crit Chance 1 Rupture |
Storm Gun | 70 | 6 | 5 | - | 35 |
![]() Arashi |
8-13 | +8 | 4 | 20 | +10 Crit Chance Vampirism Impact Compensation |
Assassin Weapons | - | - | - | - | - |
