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Template:Shotguns (LWOTC): Difference between revisions

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Inukealot (talk | contribs)
update sound range into tiles
Anthogator (talk | contribs)
m AP/Rupture Consistency
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| [[File:LW2 Inv Coil Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Scattergun]]<br />'''Scattergun'''
| [[File:LW2 Inv Coil Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Scattergun]]<br />'''Scattergun'''
| 8-13 || +5 || 4 || 20 || +15 Crit Chance<br>Ignores 1 Armor
| 8-13 || +5 || 4 || 20 || +15 Crit Chance<br>1 Armor Pierce
| Advanced Coilguns || 60 || 3 || 5 || -||25
| Advanced Coilguns || 60 || 3 || 5 || -||25
|-
|-
| [[File:XCOM2 Inv Beam Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Storm Gun]]<br />'''Storm Gun'''
| [[File:XCOM2 Inv Beam Shotgun.png|x64px|link=Weapons_(LWOTC)#Shotguns|Storm Gun]]<br />'''Storm Gun'''
| 10-14 || +8 || 4 || 20 || +15 Crit Chance<br>Inflicts Rupture (1 damage)
| 10-14 || +8 || 4 || 20 || +15 Crit Chance<br>1 Rupture
| Storm Gun || 70 || 6 || 5 || -||35
| Storm Gun || 70 || 6 || 5 || -||35
|-
|-

Revision as of 21:00, 5 February 2025

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Shotgun
Shotgun
4-6 +2 4 20 +15 Crit Chance XCOM starts with an unlimited supply
Scatterray
Scatterray
5-8 +3 4 20 +15 Crit Chance
+5 Aim
Advanced Laser Weapons 25 1 1 - 10
Shard Gun
Shard Gun
6-11 +4 4 20 +15 Crit Chance Advanced Magnetic Weaponry 40 2 2 - 20
Scattergun
Scattergun
8-13 +5 4 20 +15 Crit Chance
1 Armor Pierce
Advanced Coilguns 60 3 5 - 25
Storm Gun
Storm Gun
10-14 +8 4 20 +15 Crit Chance
1 Rupture
Storm Gun 70 6 5 - 35
Arashi
Arashi
8-13 +8 4 20 +10 Crit Chance
Vampirism
Impact Compensation
Assassin Weapons - - - - -