Template:Assault Rifles (LWOTC): Difference between revisions
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update sound range into tiles |
Anthogator (talk | contribs) m AP/Rupture Consistency |
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| [[File:LW2 Inv Coil AssaultRifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Coil Rifle]]<br />'''Coil Rifle''' | | [[File:LW2 Inv Coil AssaultRifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Coil Rifle]]<br />'''Coil Rifle''' | ||
| 6-11 || +4 || 3 || 20 || | | 6-11 || +4 || 3 || 20 || 1 Armor Pierce | ||
| Coilguns || 50 || 3 || 5 || - || 25 | | Coilguns || 50 || 3 || 5 || - || 25 | ||
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| [[File:XCOM2 Inv Beam Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Plasma Rifle]]<br />'''Plasma Rifle''' | | [[File:XCOM2 Inv Beam Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Plasma Rifle]]<br />'''Plasma Rifle''' | ||
| 8-12 || +5 || 3 || 20 || | | 8-12 || +5 || 3 || 20 || 1 Rupture <br>4 Upgrade Slots | ||
| Plasma Rifle || 60 || 4 || 5 || 1 || 30 | | Plasma Rifle || 60 || 4 || 5 || 1 || 30 | ||
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Revision as of 20:44, 5 February 2025
| Name | Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties | Prerequisites |
Cost | Black Market Value | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||||
Assault Rifle |
3-5 | +2 | 3 | 20 | - | XCOM starts with an unlimited supply | |||||
Laser Rifle |
4-7 | +2 | 3 | 20 | +5 Aim | Laser Weapons | 20 | 1 | 1 | - | 10 |
Mag Rifle |
5-9 | +3 | 3 | 20 | - | Magnetic Weapons | 30 | 2 | 2 | - | 15 |
Coil Rifle |
6-11 | +4 | 3 | 20 | 1 Armor Pierce | Coilguns | 50 | 3 | 5 | - | 25 |
Plasma Rifle |
8-12 | +5 | 3 | 20 | 1 Rupture 4 Upgrade Slots |
Plasma Rifle | 60 | 4 | 5 | 1 | 30 |
![]() Disruptor Rifle |
7-10 | +4 | 4 | 20 | +100 Crit Against Psionics Overbearing Superiority |
Warlock Weapons | - | - | - | - | - |
