SPARK (LWOTC): Difference between revisions
Can't enter CAs with SPARKs |
Azureactive (talk | contribs) Update skill tree for 1.2 |
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== Abilities == | == Abilities == | ||
{{SPARK Tree ( | {{SPARK Tree (LWOTC) | ||
|Squire1= {{Overdrive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Squire1= {{Overdrive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Squire2= {{Arsenal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Squire2= {{Kinetic Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
| | |Squire3= {{Reboot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
| | |Squire4= {{Repair (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Squire5= {{Arsenal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |||
|Squire6= {{Mechanical Chassis (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1}} | |||
|Squire7= {{Hack (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |||
|Subclass1= Future Combat | |Subclass1= Future Combat | ||
|SubclassM= Mechanical Superiority | |||
|Subclass2= War Machine | |Subclass2= War Machine | ||
|Aspirant1= {{ | |Aspirant1= {{Neutralize Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Aspirant2= {{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Aspirant2= {{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Aspirant3= {{ | |Aspirant3= {{Flush (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Knight1={{ | |Knight1={{Enhanced Repair System (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Knight2={{ | |Knight2={{Assault Servos (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Knight3={{ | |Knight3={{Enhanced Targeting System (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Cavalier1={{ | |Cavalier1={{Rainmaker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Cavalier2={{ | |Cavalier2={{Damage Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Cavalier3={{ | |Cavalier3={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Vanguard1={{ | |Vanguard1={{Enhanced Defensive System (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Vanguard2={{ | |Vanguard2={{Zone of Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Vanguard3={{ | |Vanguard3={{Shredder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Paladin1={{Bombard (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | |Paladin1={{Bombard (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Paladin2={{ | |Paladin2={{Concussive Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Paladin3={{ | |Paladin3={{Traverse Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Champion1={{ | |Champion1={{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Champion2={{ | |Champion2={{Nova (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Champion3={{ | |Champion3={{Collateral Damage (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Templar1={{ | |Templar1={{Extended Reserves (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Templar2={{Impact | |Templar2={{Impact Compensation (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
|Templar3={{ | |Templar3={{Disabling Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}} | ||
}} | }} | ||
Revision as of 08:54, 16 January 2025

Class Overview
The SPARK is the spiritual successor to the S.H.I.V. and MEC Troopers of Long War 1. Fully robotic, yet able to level up like normal soldiers, and expensive to produce. To build SPARKs, you need to have completed the Shen's Last Gift DLC missions or the Mechanized Warfare project.
SPARKs have their own armor and weapons, and they do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster.
SPARKs are more expensive for infiltration. They also can't become Haven advisors, Officers, train XCOM row abilities, or participate in Covert Actions.
The SPARK BIT has the ability to remotely hack targets just like the Specialist's GREMLIN.
Weapons
Primary: SPARK Rifles
Secondary: SPARK BIT
Abilities
Mouse-over
for more information.
| Rank | Ability | ||
Squire |
Take three actions this turn, and no action is turn-ending. Multiple Standard Shots incur a small recoil penalty. |
Attack any enemy within movement range with a devastating punch. 3-turn cooldown. Damage is dependent on equipped chassis. |
If the SPARK takes enough damage to be killed, its health will be reduced to just 1 HP and it will be shielded for the rest of the turn. Can only trigger once every mission, and afterwards the SPARK is crippled. |
|---|---|---|---|
Send the BIT to a damaged robotic ally and heal it, neutralize acid, and repair all shredded armor. |
The BIT can equip and fire heavy weapons. |
This unit is immune to fire and poison damage. | |
| Future Combat | Mechanical Superiority | War Machine | |
Aspirant |
Launch the BIT to a location, disabling enemy weapons in a small radius and forcing them to reload. Costs 1 action and does not end the turn. |
Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks. |
Special shot with a bonus to hit that does half damage but confers defense and dodge penalties and forces target to change position if it hits. |
Knight |
Grants the Rapid Repair and Redundant Systems abilities, making it no longer end the turn and removing the stat debuffs associated with Reboot. The SPARK will automatically use Repair when rebooting. Additionally grant one additional charge to Repair. |
Grants +2 damage and +10 aim to all Strike attacks. Also grants the Wrecking Ball ability. |
Grants the Adaptive Aim and Holo Targeting abilities, improving the SPARK's ability to take multiple shots while Overdrive is active and improving the squad's ability to hit targets the SPARK shoots. |
Cavalier |
Equipped heavy weapons deal +2 damage and have increased area of effect. |
After taking damage, gain 2 armor through the end of the turn. |
You do one additional point of base damage when using guns. |
Vanguard |
Grants the Sacrifice and Channeling Field abilities, allowing the SPARK to redirect attacks from nearby allies towards itself, and increasing the SPARK's damage after being targeted by any attack. |
All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility. |
Your primary weapon attacks shred armor. |
Paladin |
Launch the BIT to any visible location where it releases a powerful explosive blast. Advanced BITs do more damage. |
A special Strike attack that does half damage but stuns the target for two action points. Cannot target robotic units. 4-turn cooldown. Also reduces the cooldown of Kinetic Strike by 1. |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. |
Champion |
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Release a blast of energy, damaging all nearby units. This attack has no cost or cooldown, but consecutive Novas will damage the SPARK. |
Fire a barrage of primary weapon rounds to a location, destroying cover within the area. Deals a small amount of damage to enemies. 4-turn cooldown and uses 2 ammo. |
Templar |
Gain an additional use of equipped Heavy Weapons and Bombard. |
After taking damage, gain a stacking 25% Damage reduction until the end of your turn up to a maximum of 4 stacks. |
Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage. |
Stat Progression
| Rank | |||||||||
| Per Level | Aim |
2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 |
Hacking |
30 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | |
| Total | Aim |
2 | 4 | 6 | 8 | 11 | 14 | 17 | 20 |
Hacking |
30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | |
Sample Builds
See Also
| XCOM Units in Long War of the Chosen | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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| Faction |
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