Multiworm (Apocalypse): Difference between revisions
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Multiworms are common within Mega-Primus buildings only in the beginning of the infestation since they with change into another lifeform soon after.<br> | Multiworms are common within Mega-Primus buildings only in the beginning of the infestation since they with change into another lifeform soon after.<br> | ||
Multiworms will not be present aboard a [[Alien_Probe_(Apocalypse)|Probe]], [[Alien_Bomber_(Apocalypse)|Bomber]], [[Alien_Escort_Ship_(Apocalypse)|Escort]], [[Alien_Battleship_(Apocalypse)|Battleship]] or [[Alien_Mothership_(Apocalypse)|Mothership]] UFOs when dropped into a building for infestation. All other UFOS will drop between one and three live multiworms. A crashed [[Alien Transporter (Apocalypse)|Transporter]] | Multiworms typically move as a long (two-cell) organism whereas they will contract to a one-cell 'blob' when turning towards to face a new direction. Their speed is slow.<br> | ||
Multiworms when moving to other buildings when spreading across Mega-Primus may hatch, birthing four Hyperworms.<br> | Multiworms will not be present aboard a [[Alien_Probe_(Apocalypse)|Probe]], [[Alien_Bomber_(Apocalypse)|Bomber]], [[Alien_Escort_Ship_(Apocalypse)|Escort]], [[Alien_Battleship_(Apocalypse)|Battleship]] or [[Alien_Mothership_(Apocalypse)|Mothership]] UFOs when dropped into a building for infestation. All other UFOS will drop between one and three live multiworms. A crashed [[Alien Transporter (Apocalypse)|Transporter]] will have two Multiworms onboard.<br> | ||
Multiworms, when moving to other buildings when spreading across Mega-Primus, may hatch, birthing four Hyperworms.<br> | |||
Once access is possible into alien buildings within their homeworld, Multiworms are only found inside the [[Incubator_Chamber]].<br> | Once access is possible into alien buildings within their homeworld, Multiworms are only found inside the [[Incubator_Chamber]].<br> | ||
'''Combat'''<br> | '''Combat'''<br> | ||
[[Image:Life-EquipIcon-MultiW-(Apocalypse).png|frame|Unit|left]] Multiworms are very resistant to psionics. | [[Image:Life-EquipIcon-MultiW-(Apocalypse).png|frame|Unit|left]] Multiworms are very resistant to psionics. | ||
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A Multiworm attacks by spitting a green projectile which has a short range (16cells) but will try to avoid combat unless supported by other aliens. It does not bite anything. A lone multiworm usually avoids combat and will try to escape the battle.<br> | |||
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The Multiworm has very high health but once dead, the worm 'turns into' four hyperworms which are a further threat. Stunning a healthy Multiworm is not possible unless the lifeform's health is reduced to approximately half to two-thirds. A stunned worm does not give birth.<br> | The Multiworm has very high health but once dead, the worm 'turns into' four hyperworms which are a further threat. Stunning a healthy Multiworm is not possible unless the lifeform's health is reduced to approximately half to two-thirds. A stunned worm does not give birth.<br> | ||
Multiworms are resistant to any stun effects.<br> | |||
A captured Multiworm is very important to further X-Com's understanding of alien lifeforms in general. | A captured Multiworm is very important to further X-Com's understanding of alien lifeforms in general. | ||
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Revision as of 15:41, 8 October 2023

The Multiworm is clearly a crucial stage in the complex Alien life cycle. It is capable of attacking by propelling a fluid from pores along the side of the body containing a complex mix of micro-organisms that use enzymes and acids to break down the molecular structure of the target. Fortunately the range of the propellant is fairly short. The Multiworm is slow moving, but care should be taken in combat because it may release its offspring in the throes of death, creating an even greater threat. From: Apocalypse Ufopaedia
Multiworm
¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)

This creature is a rapacious carnivore whose feeding frenzy contributes to the rapid growth of younger lifeforms called "Hyperworms" which are reared inside its body. The gestation period for the Hyperworms is about three days and each Multiworm gives birth to four offspring. The birth process is lethal for the parent - the Hyperworms explode from the Multiworms body and consume it within a matter of seconds. The brain structure of the Multiworm is undeveloped and it is unlikely to be affected by Psionic attacks. The tissue analysis from the autopsy will provide an invaluable contribution to our biological warfare research. From: Apocalypse Ufopaedia
A slow moving green worm with red lips and a toothy grin that spits strong acid at nearby hostiles and births four hyperworms upon death.
Multiworms are common within Mega-Primus buildings only in the beginning of the infestation since they with change into another lifeform soon after.
Multiworms typically move as a long (two-cell) organism whereas they will contract to a one-cell 'blob' when turning towards to face a new direction. Their speed is slow.
Multiworms will not be present aboard a Probe, Bomber, Escort, Battleship or Mothership UFOs when dropped into a building for infestation. All other UFOS will drop between one and three live multiworms. A crashed Transporter will have two Multiworms onboard.
Multiworms, when moving to other buildings when spreading across Mega-Primus, may hatch, birthing four Hyperworms.
Once access is possible into alien buildings within their homeworld, Multiworms are only found inside the Incubator_Chamber.
Combat

Multiworms are very resistant to psionics.
A Multiworm attacks by spitting a green projectile which has a short range (16cells) but will try to avoid combat unless supported by other aliens. It does not bite anything. A lone multiworm usually avoids combat and will try to escape the battle.
The Multiworm has very high health but once dead, the worm 'turns into' four hyperworms which are a further threat. Stunning a healthy Multiworm is not possible unless the lifeform's health is reduced to approximately half to two-thirds. A stunned worm does not give birth.
Multiworms are resistant to any stun effects.
A captured Multiworm is very important to further X-Com's understanding of alien lifeforms in general.
Next: Hyperworm
Previous: Multiworm Egg
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See Also
| X-Com: | Agents • Technical Personnel |
| Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
| Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
| Others | Sectoid |
| Reference | Attributes Of All Units |
