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Living Quarters (Apocalypse): Difference between revisions

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A Living Quarters is used to house units at an X-Com base.<br>
A Living Quarters is used to house units at an X-Com base.<br>
Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.<br>An agent given a destination towards an X-Com base via "Go To Building", will not take up living space once they arrive since they are just visiting.
Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.
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An agent given a destination towards an X-Com base via "Go To Building" (agent uses the People Tubes), will not take up living space once they arrive since they are just visiting.
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==See Also==
[[Stores_(Apocalypse)|Next: Stores]]<br>
* [[Facilities (Apocalypse)|Facilities]]
[[Access_Lift_(Apocalypse)|Previous: Access Lift]]<br>
[[Facilities_(Apocalypse)#Facilities|Return To Start]]




[[Category: Apocalypse]]
[[Category: Apocalypse]]

Latest revision as of 05:59, 3 December 2023

Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired.  From: Apocalypse Ufopaedia
Living Quarters

Living Quarters

  • Layout Size: 1 x 1
  • Build Time: 3 days
  • Cost: $5,000
  • Maintenance: $300
  • Unit Capacity: 10
Living Quarters, Base View, Level 3


A Living Quarters is used to house units at an X-Com base.
Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.
An agent given a destination towards an X-Com base via "Go To Building" (agent uses the People Tubes), will not take up living space once they arrive since they are just visiting.


Next: Stores
Previous: Access Lift
Return To Start