The chosen are unique enemies granted powers by the elders and are a serioues threat against XCOM. They are not to be taken lightly and can cause serious set backs. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.
The chosen are unique enemies granted powers by the elders and are a serioues threat against XCOM. They are not to be taken lightly and can cause serious set backs. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.
===Basic Mechanics===
==Basic Mechanics==
====Appearances====
===Appearances===
The chosen first appear at Force Level 3 and can be discovered upon meeting them in a mission or contacting a region under their control. The chosen upgrades to T2 at FL9, T3 at FL14, and T4 at FL20.
The Chosen first appear at Force Level 3 and will reveal themselves. The chosen upgrades to T2 at FL7, T3 at FL11, T4 at FL 16, and T5 at FL20.
Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions:
Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions which will display a sitrep that they are present:
* Intel Raids
* Intel Raids
* Supply Convoy Retaliation
* Supply Convoy Retaliation
Line 18:
Line 18:
* Chosen Citadel Assaults
* Chosen Citadel Assaults
====Keen====
===Keen===
Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them. But if you don't get the soldier back up, the chosen can capture them from any range (they do not leave the field afterwards) but it requires their full turn allowing you additional time to eliminate them.
Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them. But if you don't get the soldier back up, the chosen can capture them from any range (they do not leave the field afterwards) but it requires their full turn allowing you additional time to eliminate them.
====Reactions====
===Reactions===
The chosen now gain a "prime reaction" granting them an additional action when damaged but is limited to only select abilities. They are allowed to move or [[Perk_List_(LWOTC)#Combat_Readiness|Combat Readiness]] which grants 10 aim and 10 defense while in cover and can remove the maim effect. This option can be disabled through the second wave.
The chosen now gain a "Prime Reaction" granting them an additional action when damaged but is limited to only select abilities. They are allowed to move, reload or "Combat Readiness" which grants 10 defense while in cover, reduce explosive damage by 10% and can remove the maim effect. This option can be disabled through the second wave option.
====Immunities====
===Immunities===
The chosen are immune to any negative mental effects, frost, critical attacks.
The chosen are immune to any negative mental effects, frost, and critical attacks.
====Weaknesses====
===Weaknesses===
The chosen no longer have any general weaknesses but take 25% additional damage from their respective advesary hero faction.
The chosen no longer have any general weaknesses but take 25% additional damage from their respective advesary hero faction.
===Strategy Layer===
==Strategy Layer==
In the strategy layer, the chosen can perform various activites for the month which can be viewed in the chosen screen acessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-100. The chosen passively gains 9 knowledge at every supply drop and an additional 4 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:
In the strategy layer, the chosen can perform various activities for the month which can be viewed in the chosen screen accessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-100. The chosen passively gains 9 knowledge at every supply drop and an additional 4 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:
* Training : At the end of the month, they gain a new strength empowering them
* Training : At the end of the month, they gain a new strength empowering them. Cannot be used for the next two months.
* Retribution : Requires at least 25 knowledge. Attack a region reducing the haven's effectiveness by 20% for 21 days and gain 5 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together.
* Sabotage : The chosen can perform various activities disrupting xcom and have a 40% chance of succeeding:
** Steal 25% of your current supplies
** Steal 25% of your current intel
** Increase a scanning site by 4 days
** Extend the current covert action by 5 days
** Delay research by 4 days
** Can steal 3-5 weapon upgrades but requires at least 3 upgrades to activate.
** Can steal 2-4 elerium cores but requires at least 2 cores to activate.
** Can steal 2-4 datapads but requires at least 2 datapads to activate.
** Can inflict "fear of chosen" to 3 random soldiers
** Increase current wound times by 5 days
** Wound a Staff for 15 days.
* Dark Event : Requires at least 50 knowledge. The chosen activates another dark event.
* Dark Event : Requires at least 50 knowledge. The chosen activates another dark event.
* Sabotage : Requires at least 75 knowledge. The chosen can perform various activites disrupting xcom:
* Retribution : Requires at least 75 knowledge. Attack a region reducing the haven's effectiveness by 30% for 21 days and gain 8 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together.
** Delay research by 12 days
** Can steal 8-10 weapon upgrades but requires at least 8 upgrades to activate.
** Can steal 5-10 elerium cores but requires at least 5 cores to activate.
** Can steal 5-10 datapads but requires at least 5 datapads to activate.
** Can inflict "fear of chosen" to 10 random soldiers
** Increase current wound times by 10 days
* Assault the avenger : Requires at least 100 knowledge. Launch an assault against the avenger that occurs in 2-10 days.
* Assault the avenger : Requires at least 100 knowledge. Launch an assault against the avenger that occurs in 2-10 days.
<div style="text-align: center;">'''''Now a close-combat menace, the Assassin is a juggernaut that will run towards you and slash you whenever possible. Her initially-low, but ever-increasing damage cannot be underestimated.'''''</div>
* She takes further and further reduced damage with each successive attack, so try to cram as much damage as possible into as few attacks as possible as early as possible.
*If she is standing next to a soldier or rebel at the time, she ''will'' use her turn or Chosen reaction to slash. Thus it is recommended to mainly bring soldiers decently capable of attacking her from outside her movement range.
** If, however, she is not adjacent to a valid slash target during her turn or action, she will use her actions in order to move closer to a target. With this, it is best to make sure units that are close by still have actions remaining to run away if she does get close to limit the amount of attacks.
* The assassin can gain both [[Perk_List_(LWOTC)#Close Combat Specialist|Close Combat Specialist]] and [[Perk_List_(LWOTC)#Bladestorm|Bladestorm]] thus it is best to fight at range or have ways to ignore reaction attacks. Lightning reflexes is not sufficient as she will always guarantee a hit with her katana and the shotgun at close range will still have a chance to hit.
<div style="text-align: center;">'''''The Hunter is the master of long range combat, constantly keeping distance from your troops while taking them down with highly accurate fire. Weak at close combat, but is not to be underestimated..'''''</div>
* The most threatening ability of the Hunter is [[Perk_List_(LWOTC)#Ready For Anything|Ready For Anything]] which grants them an overwatch shot after firing their sniper. This is further emphasized with their extreme vision range and high accuracy. It is best to have solutions that can deal with overwatch at range or ignore them such as [[Perk_List_(LWOTC)#Lightning Reflexes|Lightning Reflexes]] or [[Perk_List_(LWOTC)#Shadowstep|Shadowstep]].
* With the Hunter's extreme vision range, it is best to take advantage of the environment to limit the targets they can reach and possibly avoid some attacks.
<div style="text-align: center;">'''''The Elder's greatest champion is an incredibly dangerous support unit and the king of mid range combat, capable of completely disabling your troops and heavily strengthening his.'''''</div>
* The Warlock is very unique to the other Chosen and are not very direct with their approach against XCOM but that does not mean they should be underestimated. While the Warlock themselves may not be dangerous, they are the most dangerous when in the presence of other allies that they can greatly empower while disrupting XCOM's ability to fight back. Thus it is recommended to attempt to deal with other groups of enemies before targeting the Warlock to limit the reach of their support.
* The Warlock's ability to designate a champion is the core to their strength, granting them large stat bonuses while also reducing the damage taken. It is best to disable the champion or eliminate them quickly to remove the threat and to remove the damage reduction on the Warlock.
* It is a bit difficult to approach the Warlock at close range due to their [[Perk List (LWOTC)#Close Combat Specialist|Close Combat Specialist]] and grazing fire which makes their shots very likely to land some amount of damage and bypass lightning reflexes. The best way to get around this are ways to ignore reaction fire such as [[Perk List (LWOTC)#Shadowstep|Shadowstep]] or to disable it such as [[Perk List (LWOTC)#Suppression|Suppression]].
The chosen are unique enemies granted powers by the elders and are a serioues threat against XCOM. They are not to be taken lightly and can cause serious set backs. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.
Basic Mechanics
Appearances
The Chosen first appear at Force Level 3 and will reveal themselves. The chosen upgrades to T2 at FL7, T3 at FL11, T4 at FL 16, and T5 at FL20.
Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions which will display a sitrep that they are present:
Intel Raids
Supply Convoy Retaliation
Recruit Raids
Haven attacks/defense (Full Retaliations)
Haven invasions
Chosen Avenger Assaults
Chosen Citadel Assaults
Keen
Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them. But if you don't get the soldier back up, the chosen can capture them from any range (they do not leave the field afterwards) but it requires their full turn allowing you additional time to eliminate them.
Reactions
The chosen now gain a "Prime Reaction" granting them an additional action when damaged but is limited to only select abilities. They are allowed to move, reload or "Combat Readiness" which grants 10 defense while in cover, reduce explosive damage by 10% and can remove the maim effect. This option can be disabled through the second wave option.
Immunities
The chosen are immune to any negative mental effects, frost, and critical attacks.
Weaknesses
The chosen no longer have any general weaknesses but take 25% additional damage from their respective advesary hero faction.
Strategy Layer
In the strategy layer, the chosen can perform various activities for the month which can be viewed in the chosen screen accessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-100. The chosen passively gains 9 knowledge at every supply drop and an additional 4 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:
Training : At the end of the month, they gain a new strength empowering them. Cannot be used for the next two months.
Sabotage : The chosen can perform various activities disrupting xcom and have a 40% chance of succeeding:
Steal 25% of your current supplies
Steal 25% of your current intel
Increase a scanning site by 4 days
Extend the current covert action by 5 days
Delay research by 4 days
Can steal 3-5 weapon upgrades but requires at least 3 upgrades to activate.
Can steal 2-4 elerium cores but requires at least 2 cores to activate.
Can steal 2-4 datapads but requires at least 2 datapads to activate.
Can inflict "fear of chosen" to 3 random soldiers
Increase current wound times by 5 days
Wound a Staff for 15 days.
Dark Event : Requires at least 50 knowledge. The chosen activates another dark event.
Retribution : Requires at least 75 knowledge. Attack a region reducing the haven's effectiveness by 30% for 21 days and gain 8 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together.
Assault the avenger : Requires at least 100 knowledge. Launch an assault against the avenger that occurs in 2-10 days.