Stingray: Difference between revisions
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Like the [[Cannon]], the Stingray is considered to be a last resort by most Commanders. Whilst it offers an increased range and punch than the cannon, it takes a great deal longer to reload for the next shot and shots are limited. | Like the [[Cannon]], the Stingray is considered to be a last resort by most Commanders. Whilst it offers an increased range and punch than the cannon, it takes a great deal longer to reload for the next shot and shots are limited. | ||
It is only suitable for the interception of very small and small UFOs. | It is only suitable for the interception of very small and small UFOs, thus it cannot damage ''Large'' class UFOs. | ||
== Vital Statistics == | == Vital Statistics == | ||
Revision as of 23:22, 7 October 2005
General Information

Like the Cannon, the Stingray is considered to be a last resort by most Commanders. Whilst it offers an increased range and punch than the cannon, it takes a great deal longer to reload for the next shot and shots are limited.
It is only suitable for the interception of very small and small UFOs, thus it cannot damage Large class UFOs.
Vital Statistics
| Damage: | 70 |
| Range: | 30 km |
| Accuracy: | 70% |
| Reload Time: | 15 seconds |
| Shots: | 6 |
| Ammunition Used: | Stingray Missile |