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Template:Reactive Targeting Sensors (LWR): Difference between revisions

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[[File:MEC REACTIVE TARGETING SENSORS.png|32px|{{{align|center}}}|Reactive Targeting Sensors]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]'''{{#if:{{{text|}}}|<br/>''Once per turn, if this unit is attacked by anything besides a grenade/MiNE: : Return fire with a +20 aim reaction shot and then enter One For All (if able). [Basic reaction shots bypass half of cover def and cannot crit]''}}</div>
[[File:MEC REACTIVE TARGETING SENSORS.png|32px|{{{align|center}}}|Reactive Targeting Sensors]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]'''{{#if:{{{text|}}}|<br/>''Once per turn, if this unit is attacked by anything besides a grenade/MiNE: : Return fire with a +40 aim reaction shot and then enter One For All (if able). [Basic reaction shots bypass half of cover def and cannot crit]''}}</div>
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Revision as of 02:42, 15 November 2022

Reactive Targeting Sensors
Reactive Targeting Sensors