Template:Run and Gun (LWR): Difference between revisions
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[[File:ASSAULT RUNGUN.png|32px|{{{align|center}}}|Run and Gun]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Run and Gun|Run and Gun]]'''{{#if:{{{text|}}}|<br/>''Allows shooting or overwatching at 0 AP if the last AP was spent moving. Disables other abilities. Until this unit's next turn their shots gain +35% base damage and +35 crit and incoming attacks have a 50% chance to graze, dealing only half of their original damage. 2 turn cooldown. Cannot activate if out of ammo and does not work with the stun rifle | [[File:ASSAULT RUNGUN.png|32px|{{{align|center}}}|Run and Gun]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Run and Gun|Run and Gun]]'''{{#if:{{{text|}}}|<br/>''Allows shooting or overwatching at 0 AP if the last AP was spent moving. Disables other abilities. Until this unit's next turn their shots gain +35% base damage and +35 crit and incoming attacks have a 50% chance to graze, dealing only half of their original damage. 2 turn cooldown. Cannot activate if out of ammo and does not work with the stun rifle.''}}</div> | ||
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