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Cargo Module (Apocalypse): Difference between revisions

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EsTeR (talk | contribs)
Carge Module... finally got some love!
EsTeR (talk | contribs)
forgot pic blurb
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Note: [[Bio-Transport Module (Apocalypse)|Alien]] lifeforms are not equipment.
Note: [[Bio-Transport Module (Apocalypse)|Alien]] lifeforms are not equipment.
Incorrect Picture: The in-game UFOpedia incorrectly displays this 'red module with prison bars' as a cargo module.


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Vehicle Equipment (Apocalypse)]]
[[Category: Vehicle Equipment (Apocalypse)]]
[[Category: Vehicle Items (Apocalypse)]]
[[Category: Vehicle Items (Apocalypse)]]

Revision as of 13:27, 18 June 2022

Cargo Module

Craft Item

  • Size: 2 × 2
  • Weight:
  • Capacity: 50
  • Manufacturer: Superdynamics
  • Available: Week 1
  • Base Price:
  • Minimum Weekly Stock:
  • Maximum Weekly Stock:


Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!

The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.
Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity.

Note: Alien lifeforms are not equipment.

Incorrect Picture: The in-game UFOpedia incorrectly displays this 'red module with prison bars' as a cargo module.