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Input Device Reference (Apocalypse): Difference between revisions

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* Switch to overhead view.
* Switch to overhead view.
* Give a vehicle a target destination (this can include "Attack" command).
* Give a vehicle a target destination (this can include "Attack" command).
* Clck the "Move to Destination" button (next to "Move to Building" button)  
* Click the "Move to Destination" button (next to "Move to Building" button)  
* Hold down the control button (CRTL) and LMB click somewhere on the overhead cityscape to add a waypoint.
* Hold down the control button (Ctrl) and LMB click somewhere on the overhead cityscape to add a waypoint.
* The yellow line shows the path the vehicle will take after you release the buttons
* The yellow line shows the path the vehicle will take after you release the button.
 
* Close the mini screen with the "X", if it appeared.
== Battlescape Controls ==


==Battlescape Controls==
* RMB on a non X_com unit to highlight them as a target.
* RMB will cancel a move order for your agents. It also will turn your agents to face a new direction.
* RMB will cancel a move order for your agents. It also will turn your agents to face a new direction.
* Using the CTRL-LMB method (just like Cityscape use with vehicles) will select agents by clicking on the portrait or on the battlescape view.
* Using the Ctrl-LMB method (just like Cityscape use with vehicles) will select agents by clicking on their portrait or on the battlescape view yellow triangle icon. (also works when the triangle is an outline)
* Groups can be created by clicking the "Create Squad" button and selecting an empty group window. Maximum of six agents per window. Combining groups is also possible.  
* Groups can be created by clicking the "Create Squad" button and selecting an empty group window. Maximum of six agents per window. Combining groups is also possible.  
* Jumping with J + '''LMB''' allows an agent to jump off a ledge or over the railing. This is different from the automatic jump performed when an agent comes across a one-cell hole. If an agent makes a two-cell-hole jump (this is only automatic) then the jumper may briefly fall unconscious.
* Jumping with J-LMB allows an agent to jump off a ledge or over a railing (Hold down '''J''', click LMB in the air next to the ledge or railing, release). This is different from the automatic jump performed when an agent comes across a one-cell hole. If an agent makes a two-cell-hole jump (this is only automatic) then the jumper may briefly fall unconscious.
* If a unit jumps off a ledge of more then one level difference, fatal wound may result.
* If a unit jumps off a ledge of more then one level difference, fatal wounds may result.
* To move an agent to an occupied battlescape cell, click Alt-LMB the destination and it will place a move-to marker.  
* To move an agent to an occupied battlescape cell, click Alt-LMB the destination and it will place a move-to marker.  
* RMB on an enemy will highlight that unit so that your agents will concentrate fire onto it.
* RMB on an enemy will highlight that unit so that your agents will concentrate fire onto it.
* S is shortcut for save. L  is shortcut for load.
* S is shortcut for save. L  is shortcut for load.
====Hold Fire Forced Fire====
====Hold Fire Forced Fire====
If hold fire is used (the "X" in shot types), but something needs to be shot:
If hold fire is used (the "X" in shot types), but something needs to be shot:
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* hold down shift, click LMB on anything.<br>
* hold down shift, click LMB on anything.<br>
Constant fire is possible if you hold down LMB.<br>
Constant fire is possible if you hold down LMB.<br>
There is an [[Known_Bugs_(Apocalypse)#Psychotic_Agents|error]] for certain agent's actions.
There is an [[Known_Bugs_(Apocalypse)#Psychotic_Agents|error]] for an agent's actions if the target was selected via RMB.

Revision as of 04:45, 19 April 2022

Intent of Page

This page will eventually contain an index and an explanation on what keys are available in the game and what they do. The game manual only goes so far in explaining some of the keys, and many players will not know or use many of the useful keys available for interacting with the game.

For now, refer to the control reference that Zombie's put together on StrategyCore.


Legend:

LMB Left Mouse Button
RMB Right Mouse Button


Cityscape Controls

General Vehicles
General Interface
Pause on/off Spacebar
Time Controls 0, 1, 2, 3, 4, 5
Switch Map View Tab
Options O
Ufopedia F1
Scroll ↑, ←, →, ↓
Quit Game Esc
Screen Capture Alt + P


Overhead Map
Highlight Buildings LMB On Organization in Organizations tab


Message Panel
Continue ESC
Center On Enter
Toggle Messages Spacebar
Selection/Grouping (Vehicles Tab)
Select Vehicle / Cancel Group LMB
Add Vehicle to Group / Select Lead Vehicle Ctrl + LMB
Remove from Group Ctrl + RMB


Setting Destinations (Cityscape/Map)
Cancel Esc
Add Waypoint Ctrl + LMB


Vehicle Orders (Cityscape/Map)
Go to Building Shift + LMB
Attack Vehicle Alt + LMB


Vehicle Manual Control
Activate Manual Control M
Cancel Esc
Increase Speed Page Up
Decrease Speed Page Down
Increase Altitude (flying) Home
Decrease Altitude (flying) End
U-Turn (road) Home
Swap lanes(road) End
Set Direction RMB
Fire Weapon LMB


Cityscape Waypoints

Waypoints may be given to airbourne or road vehicles.

  • Switch to overhead view.
  • Give a vehicle a target destination (this can include "Attack" command).
  • Click the "Move to Destination" button (next to "Move to Building" button)
  • Hold down the control button (Ctrl) and LMB click somewhere on the overhead cityscape to add a waypoint.
  • The yellow line shows the path the vehicle will take after you release the button.
  • Close the mini screen with the "X", if it appeared.

Battlescape Controls

  • RMB on a non X_com unit to highlight them as a target.
  • RMB will cancel a move order for your agents. It also will turn your agents to face a new direction.
  • Using the Ctrl-LMB method (just like Cityscape use with vehicles) will select agents by clicking on their portrait or on the battlescape view yellow triangle icon. (also works when the triangle is an outline)
  • Groups can be created by clicking the "Create Squad" button and selecting an empty group window. Maximum of six agents per window. Combining groups is also possible.
  • Jumping with J-LMB allows an agent to jump off a ledge or over a railing (Hold down J, click LMB in the air next to the ledge or railing, release). This is different from the automatic jump performed when an agent comes across a one-cell hole. If an agent makes a two-cell-hole jump (this is only automatic) then the jumper may briefly fall unconscious.
  • If a unit jumps off a ledge of more then one level difference, fatal wounds may result.
  • To move an agent to an occupied battlescape cell, click Alt-LMB the destination and it will place a move-to marker.
  • RMB on an enemy will highlight that unit so that your agents will concentrate fire onto it.
  • S is shortcut for save. L is shortcut for load.

Hold Fire Forced Fire

If hold fire is used (the "X" in shot types), but something needs to be shot:

  • click LMB on agents weapon in their hand, white outline, click LMB on anything or
  • hold down shift, click LMB on anything.

Constant fire is possible if you hold down LMB.
There is an error for an agent's actions if the target was selected via RMB.