Bases (Apocalypse): Difference between revisions
The Gov cannot be "contacted". re-write is a coming.... |
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An X-Com base is the headquarters of operations for dealing with the alien problem within Mega-Primus.<br> | |||
The | |||
==Purpose== | |||
A base is a collection of facilities constructed within the basement of a building. An X-Com Base must contain facilities that are be utilized to maximise potential and efficiency. At minimum, a base must contain: | |||
* a place to barrack troops. | |||
* an area to store items.<br> | |||
Facilities are available to enable customisation of a base to optimise particular usage requirements. In general, operational priorties are: | |||
* a strike base. | |||
* a biology research base. | |||
* a quantum physics research base. | |||
* a manufacturing base.<br> | |||
Other facilities may further enhance such operational priorities to include: | |||
* emergency medical care. | |||
* combat training. | |||
* psionics training. | |||
* craft repair. | |||
* internal defense. <br> | |||
==Start Base== | |||
At game start, a fully functional X-Com base is provided for free, including some troops and equipment, scientists and enginners, and a small collection of vehicles. The location of the start base is randomly chosen according to game difficulty from the available buildings owned by the Government: either a warehouse or a slum building.<br> | |||
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Order: | |||
what+use | |||
buy | |||
location | |||
layout | |||
facilities | |||
==Purchase== | ==Purchase== | ||
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There are 4 factors to consider when buying a new base: '''Cost''', '''Layout''', '''Building Type''' and '''Location'''. A complete list of all the buildings and their characteristics can be found at [[Base Locations (Apocalypse)|Base Locations]] and a detailed analysis of their layouts at [[Base Layouts (Apocalypse)|Base Layouts]]. | There are 4 factors to consider when buying a new base: '''Cost''', '''Layout''', '''Building Type''' and '''Location'''. A complete list of all the buildings and their characteristics can be found at [[Base Locations (Apocalypse)|Base Locations]] and a detailed analysis of their layouts at [[Base Layouts (Apocalypse)|Base Layouts]]. | ||
== Base Location and Type == | == Base Location and Type == | ||
Revision as of 20:20, 6 April 2022
An X-Com base is the headquarters of operations for dealing with the alien problem within Mega-Primus.
Purpose
A base is a collection of facilities constructed within the basement of a building. An X-Com Base must contain facilities that are be utilized to maximise potential and efficiency. At minimum, a base must contain:
- a place to barrack troops.
- an area to store items.
Facilities are available to enable customisation of a base to optimise particular usage requirements. In general, operational priorties are:
- a strike base.
- a biology research base.
- a quantum physics research base.
- a manufacturing base.
Other facilities may further enhance such operational priorities to include:
- emergency medical care.
- combat training.
- psionics training.
- craft repair.
- internal defense.
Start Base
At game start, a fully functional X-Com base is provided for free, including some troops and equipment, scientists and enginners, and a small collection of vehicles. The location of the start base is randomly chosen according to game difficulty from the available buildings owned by the Government: either a warehouse or a slum building.