Template:Ammunition (LWOTC): Difference between revisions
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Fix Talon Rounds corpse requirement; Fix "Viper" to "Viper Corpse" |
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| [[File:XCOM2_Inv_Talon_Rounds.png|x64px]]<br>'''Talon Rounds || Shots gain +10 critical chance and +1 damage on critical hits. | | [[File:XCOM2_Inv_Talon_Rounds.png|x64px]]<br>'''Talon Rounds || Shots gain +10 critical chance and +1 damage on critical hits. | ||
| [[Proving_Ground_(LW2)#Special_Ammo|Talon Rounds]]|| 10 || 1 || 0 || 0 || 1x | | [[Proving_Ground_(LW2)#Special_Ammo|Talon Rounds]]|| 10 || 1 || 0 || 0 || 1x ADVENT Officer Corpse || 5 | ||
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| [[File:XCOM2_Inv_Venom_Rounds.png|x64px]]<br>'''Venom Rounds || Shots gain +1 damage and have 50% chance of poisoning the target. | | [[File:XCOM2_Inv_Venom_Rounds.png|x64px]]<br>'''Venom Rounds || Shots gain +1 damage and have 50% chance of poisoning the target. | ||
| [[Proving_Ground_(LW2)#Special_Ammo|Venom Rounds]]|| 10 || 0 || 1 || 0 || 1x Viper || 5 | | [[Proving_Ground_(LW2)#Special_Ammo|Venom Rounds]]|| 10 || 0 || 1 || 0 || 1x Viper Corpse || 5 | ||
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| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x64px]]<br>'''Bluescreen Rounds || Shots gain +3 damage to robotic units and remove some defensive shields.<br>50% chance to disorient robotic units | | [[File:XCOM2_Inv_Bluescreen_Rounds.png|x64px]]<br>'''Bluescreen Rounds || Shots gain +3 damage to robotic units and remove some defensive shields.<br>50% chance to disorient robotic units | ||
Revision as of 20:03, 2 March 2022
| Name | Effect | Prerequisites |
Cost | Black Market Value | ||||
|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores |
Corpses | ||||
A.P. Rounds |
Shots ignore 2 armor. | Alien Biotech | 10 | 1 | 0 | 0 | - | 5 |
Tracer Rounds |
Shots gain +5 aim. | Hybrid Materials | 10 | 0 | 1 | 0 | - | 5 |
Talon Rounds |
Shots gain +10 critical chance and +1 damage on critical hits. | Talon Rounds | 10 | 1 | 0 | 0 | 1x ADVENT Officer Corpse | 5 |
Venom Rounds |
Shots gain +1 damage and have 50% chance of poisoning the target. | Venom Rounds | 10 | 0 | 1 | 0 | 1x Viper Corpse | 5 |
Bluescreen Rounds |
Shots gain +3 damage to robotic units and remove some defensive shields. 50% chance to disorient robotic units |
Bluescreen Rounds | 10 | 0 | 1 | 0 | 1x ADVENT MEC Wreck | 5 |
Redscreen Rounds |
Shots lower Hack Defense by 30. Can only be applied once per target. | Redscreen Rounds | 5 | 0 | 0 | 0 | 1x Drone Wreck | 5 |
Shredder Rounds |
Shots shred 2 armor. | Shredder Rounds | 10 | 1 | 1 | 0 | 1x ADVENT Turret Wreck | 5 |
Needle Rounds |
Shots gain +1 damage and an additional +1 against organic ADVENT units. | Needle Rounds | 10 | 1 | 0 | 0 | 1x Faceless Corpse | 5 |
Stiletto Rounds |
Shots gain +1 damage and an additional +1 against organic alien units. | Stiletto Rounds | 10 | 1 | 0 | 0 | 1x ADVENT Shieldbearer Corpse | 5 |
Flechette Rounds |
Shots gain +1 damage and an additional +1 to unarmored targets. | Flechette Rounds | 10 | 1 | 0 | 0 | 1x Chryssalid Corpse | 5 |
Dragon Rounds |
Shots gain +1 damage and have 50% chance of setting the target on fire. | Dragon Rounds | 10 | 1 | 0 | 1 | 1x Muton Elite Corpse | 10 |