Jump to content

Incursion Strength (LWR): Difference between revisions

From UFOpaedia
Ucross (talk | contribs)
Ucross (talk | contribs)
Line 23: Line 23:
|| +2% (modified by campaign length)
|| +2% (modified by campaign length)
|-  
|-  
|| A soldier dies with a rank greater than either the number of months passed or 5 (SGT)
|| A soldier of at least rank SGT dies with a rank greater than the number of months passed
|| -8% (modified by campaign length)
|| -8% (modified by campaign length)
|-  
|-  

Revision as of 14:06, 16 January 2022

Back to Main Page

In General

Incursion Strength is a measure of the number of aliens that will be sent to each mission. Higher incursion strengths means more aliens on missions.

Incursion Strength increases as XCOM performs well and decreases if they perform poorly.

Effect of Incursion Strength

The effect of Incursion Strength is directly increasing the number of aliens on all non-scripted missions.

Number of Aliens = Base Number * Incursion Strength

Increasing and Decreasing Incursion Strength

Incursion Strength starts at 100% and can be modified as follows:

Event Incursion Strength modification
XCOM successfully completes a mission +2% (modified by campaign length)
A soldier of at least rank SGT dies with a rank greater than the number of months passed -8% (modified by campaign length)
A country is lost to the aliens -12%
A successful Alien Base Assault Maxed
  • Incursion Strength is capped between a minimum of 80% and a maximum of 130%
  • Incursion Strength at 130% will be denoted with an additional + sign on landed UFO, terror, and abduction missions

See also