Avalanche (Hardmode): Difference between revisions
Steelpoint (talk | contribs) Created page with "Back To Main Page right|250px The '''Avalanche''' is a long-range craft armament that is available to purchase at the start of the confl..." |
Steelpoint (talk | contribs) |
||
| Line 21: | Line 21: | ||
*Accuracy: 80% | *Accuracy: 80% | ||
*Reload Time: 98/72/48 frames | *Reload Time: 98/72/48 frames | ||
*Ammo: 3 missiles | *Ammo: 3 missiles | ||
*Ammo Used: Avalanche Missile | *Ammo Used: Avalanche Missile | ||
*Ammo Cost: $9,000 | *Ammo Cost: $9,000</td></tr></table> | ||
|} | |} | ||
==See Also== | ==See Also== | ||
{{Craft_Hardmode_Navbar}} | {{Craft_Hardmode_Navbar}} | ||
Revision as of 11:11, 23 October 2021

The Avalanche is a long-range craft armament that is available to purchase at the start of the conflict.
Compared to its original counterpart, the only difference is that this varient has a significantly shorter firing range of 42km, down from the original 60km.
What this means is that this missile launcher no longer outranges a majority of enemy UFOs, it now matches the range of all UFOs except for the Battleship. This means a craft armed with this weapon will have to expose itself to enemy fire if it wants to engage the hostile craft.
In all other respects this weapon serves a similar role to its original counterparts. It will quickly become the most reliable early game weapon for X-COMs airforce, but it will want to see a replacement if X-COM hopes to intercept larger and more dangerous hostile UFOs
Statistics
|